Ailments are negative medical or psychological conditions that can affect survivors in Sheltered 2. Some are holdovers from Sheltered (the original 2016 release), whereas others are new entirely. Even if an ailment did exist in Sheltered then it may have a different remedy in Sheltered 2 than in its predecessor.
Ailments can be subdivided into physical and mental ailments. Examples of physical ailments include missing teeth, broken limbs, heat exhaustion, etc., and they tend to affect physical attributes (Strength, Dexterity, and Fortitude, mainly). Examples of mental ailments include depression (more to be added later), and tend to affect mental attributes (Charisma, Perception, and Intelligence).
Some physical ailments require a second survivor with the requisite "Surgeon" skill as well as a Medical Bed in order to heal (thus making the prerequisites to heal those ailments an Intelligence level of >10 on the healer character as well as having discovered/added the blueprint for the medical bed).
Likewise, some mental ailments require the "Therapy" skill, as well as a medical bed to heal (thus making the prerequisites to heal those ailments a Charisma level of >10 on the healer character as well as having discovered/added the blueprint for the medical bed).
Below is a partial list of ailments, how they are obtained as well as their effects and the recommended treatment.
Physical Ailments[]
Ailment | Obtained by | Effect | Treatment |
---|---|---|---|
Weakened Heart | Reviving a character via CPR or Defibrilator | Sluggish, cannot be revived if unconscious | Time elapse (approximately 2-4 weeks) |
Slipped Disc | Combat | -5 STR, -2 DEX | Surgery skill |
Radiation Poisoning | Radiation (being outside shelter in black rain/sandstorm) | Sluggish, Health drain, occasionally vomiting | Anti-Radiation Tablets (instant), Time Elapse (-1HP per 1Rad metabolised) |
Malnutrition | Allowing food bar to go all the way to full (100% red) | Sluggish, Health drain, decreased mood | Food |
Food Poisoning | Eating spoiled food, eating with high dirtiness stat (chance) | Sluggish, Health drain, occasional vomiting | Antiemetic, Time elapse |
Facial Disfigurement | Combat, Failed experimentation | -10 Charisma | Surgery |
Deaf | Combat, Failed experimentation | -4 Perception, -2 Charisma | Surgery |
Missing Teeth | Combat, Failed experimentation | Unknown | Surgery |
Damaged Lungs | Failed Experimentation, Fire | -2 Fortitude, -5 Dexterity | Surgery |
Tennis Elbow | Failed Experimentation | -2 Strength | Surgery |
Shock | Failed Experimentation, Trauma? | -2 Intelligence, -2 Perception | Therapy |
Mental Ailments[]
Ailment | Obtained by | Effect | Treatment |
---|---|---|---|
Insomnia | Mental breakdowns, Failed experimentation | -5 perception, -50 stamina | Therapy |
Claustrophobia | Mental breakdowns, Failed experimentation | Character develops negative mood modifier when in small spaces | Therapy |
Astraphobia | Mental breakdowns, Failed experimentation | Character develops negative mood modifier during thunderstorms | Therapy |
Nyctophobia | Mental breakdowns, Failed experimentation | Character develops negative mood modifier when in dark spaces | Therapy |