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Every shelter has to expand and construct shelter objects in order to survive and meet the needs of the settlers, right clicking upon the Drafting Table enables you to craft objects to bring up that screen.

The drafting table is split up into 4 Tiers of construction, each which must be unlocked through the accomplishments of certain Faction Goals. All objects within Tier 3 require resources of 2★ Quality and up, and all objects within Tier 4 can only be constructed with resources of 3★. Not all objects are known to the faction at the start of the game, some must be discovered as blueprints and added to the drafting table.

Object Icon Tier Description Cost to build Indoor/Outdoor Blueprint Needed
Snare Trap
1 A Simple Snare trap used to capture animals on the surface of the shelter, snared animals can be harvested for meat, animal fat or leather. 2 x Wood

1 x Rope

Outdoor N
Incinerator
1 An Incinerator which can generate Fuel by burning Items or other things 5 x Metal

2 x Hinges

2 x Pipes

1 x Valve

Indoor N
Mop & Bucket
1 A mop and bucket to keep the shelter clean by assigning it as a task. Will help prevent getting ill. 2 x Wood

1 x Bucket

1 x Wool

Indoor N
Poor Grave
1 A grave marker to help mourn dead characters, reducing the negative mood buff. 2 x Wood ★ grave

1 x Nails

Outdoor N
Table & Chair
1 People will tend to eat their meals at a table. Needs regular cleaning and repairing. 8 x Wood

4 x Nails

Indoor N
Bookshelf
1 A must have for all shelters. Stores and lets you assign skill books to read. Also stores any story books you find to read to improve mood. Can only be used by one character at a time. 6 Wood, 2 Nails Indoor N
Makeshift Toilet
1 A toilet which has been cobbled together to perform the basic function of a toilet. Relieves a character's toilet need. Uses 4 water per use. 6 Wood, 2 Wool, 1 Bucket, 4 Nails Indoor N
Makeshift Shower
1 A basic shower pieced together out of some old pipes and valves. When in use will reduce a character's dirtiness at a slow rate. 4 Pipe, 6 Wood, 1 Valve, 2 Wool Indoor N
Light Punching Bag
1 A suspended light bag of sand. Punching this will grant strength and fortitude experience. Recommended strength and fortitude levels of 1-5 . Has a 90% reduced effect when used outside of recommended levels. 4 Leather, 2 Rope, 4 Wool, 2 Sand Indoor N
Treadmill
1 A basic treadmill. Running on this will grant dexterity and fortitude experience. Recommended dexterity and fortitude levels of 1-5 . Has a 90% reduced effect when used outside of recommended levels. 3 Metal, 3 Rubber, 6 Cog, 2 Pipe Indoor N
Cot
1 A simple camp bed. It offers just enough comfort to get to sleep. Reduces a character's tiredness at a slow rate. 3 Wool, 4 Pipe Indoor N
Small Water butt
1 An airtight plastic water butt which can hold 30 units of water. 4 Plastic, 2 Rubber, 1 Duct tape Indoor N
Small Pantry
1 Small pantry storage to store food . Has a weight capacity of 50 . Food degradation can be slowed by keeping pantries in cold rooms. 1 Metal, 4 Wood, 4 Nuts and bolts Indoor N
Dirt Room
1 The minimum work necessary to carve out a usable space. 4 Wood, 1 Cement Indoor N
Stairwell
1 A stairwell capable of linking shelter floors, allowing people to walk between them. 4 Wood, 2 Metal, 2 Hinge, 1 Cement Indoor N
Partition Wall
1 Partition walls are used to divide shelter levels into smaller rooms . This makes it easier to control temperatures and create cold rooms for food storage. Comes fitted with a lockable sliding door. 3 Wood, 1 Metal, 1 Cement Indoor N
Lantern
1 A bare minimum light source. Enough light to work in, but eye strain might be an issue with prolonged use.

Adds a tiny amount of light, roughly 3-4% to a medium room and nearly nothing to a very large room, but requires no electricity. Uses animal fat as fuel.

5 Metal Shavings, 1 Animal Fat Indoor N
Light Bulb
1 Practical, plain, minimal. A step above a lantern, it provides a decent amount of light , but isn't very pleasing to the eye.

Adds a small amount of light, and uses 0.5kw of electricity.

2 Plastic, 1 Bulb, 1 Wiring Indoor N
Desk Fan
1 Trusty old desk fan. Used to decrease the temperature in a room. Best for small rooms. 1 Metal, 1 Motor, 1 Wiring, 2 Plastic Indoor N
Keg Burner
1 A simple wood burner. Used to increase the temperature in a room. Best for small rooms.

Uses wood for fuel instead of electricity. Gives virtually no heating, even for medium rooms, and consumes wood rapidly.

3 Metal Indoor N
Surface Planter
1 A small area of limestone enriched soil surrounded by a wooden border. With this planter you can grow your own food on the surface . Seeds required. 4 Wood, 4 Nails, 1 Limestone Indoor N
Small Crate
1 A small storage crate capable of holding 250lbs . 4 Wood, 4 Nails Indoor N
Medicine Cabinet
1 A small wall mounted medical cabinet with a storage capacity of 25 . 4 Wood, 2 Hinge Indoor N
Small Planter
1 A small wooden planter with some limestone enriched soil. With this planter you can grow seeds which need to be grown indoors . 6 Wood, 6 Nails, 1 Limestone Indoor N
Steel Sink
1 This sink allows faction members to wash their hands - reducing the chances of contracting food poisoning when eating by 50%. Soap can be added to a sink to increase the reduction to 100%. Sinks are used automatically and only when a member's dirtiness level is 50% or higher - as there is no risk of contracting food poisoning when below this level. Requires water to use. Water used is transferred into the Water Purifier. 2 Metal, 2 Valve, 2 Pipe Indoor N
Poor Stove
1 Allows you to cook Tier 1 level meals. 3 Metal, 1 Hinge Indoor N
Spike Trap
2 A plate of metal spikes suspended from the ceiling with chains. Can be installed inside the shelter to defend against breachers. Can be triggered manually during a breach. \n\n Damage: 15 Indoor N
Small Greenhouse
2 A small, floor level greenhouse. Consists of a wooden frame and thin plastic sheeting. Capable of growing seeds which need to be grown outdoors . Outdoor N
Fire Extinguisher
2 Used to fight fires in the shelter. Make sure to fill it after placing it before using it. Indoor N
Good Grave
2 A deep grave with a nice headstone. Can be built on the surface and allows dead humans to be buried away. Burying a body in a grave will avoid family members suffering trauma . Outdoor N
Planter
2 A small area of limestone enriched soil surrounded by a wooden border. With this planter you can grow your own food on the surface . Seeds required. Indoor N
Locker
2 Allows you to edit characters appearance. Indoor N
Good Toilet
2 A ceramic toilet with a wooden frame and curtain for modesty. Relieves a character's toilet need. Uses 3 water per use. Indoor N
Good Shower
2 An improved shower consisting of better quality pipes and valves, reducing the amount of wasted water. When in use will reduce a character's dirtiness at a moderate rate. Indoor N
Poor Bike
2 A poor exercise bike. Peddling this will grant dexterity and fortitude experience. Recommended dexterity and fortitude levels of 6-10 . Has a 90% reduced effect when used outside of recommended levels. Indoor N
Light Weights
2 A set of light weights, made of heavy metal. Lifting these will grant strength and fortitude experience. Recommended strength and fortitude levels of 6-10 . Has a 90% reduced effect when used outside of recommended levels. Indoor N
Bed
2 A decent single bed with a metal frame and standard mattress. More comfortable than the camp bed. Reduces a character's tiredness at a moderate rate. Indoor N
Water Barrels
2 Two sealed metal barrels capable of holding 50 units of water. Indoor N
Medium Pantry
2 Medium pantry storage to store food . Has a weight capacity of 100 . Food degradation can be slowed by keeping pantries in cold rooms. Indoor N
Armoury
2 A workshop where you can upgrade and fix weapons . Indoor N
Makeshift Recycler
2 A machine capable of breaking down items into their base components. More efficient than dismantling items at the workbench .
A must have for Recycling. Much more efficient than recycling at Work bench, giving you more items in return. Uses electricity while in use. Not as efficient as the Level 4 Recycler.
Indoor N
Stone Room
2 An upgrade from wood rooms, help keep the shelter cleaner but do little in the way of improving mood. Indoor N
Garage
Garage
2 Can hold 1 Large vehicle or 2 smaller ones. Allows you to work on them and upgrade vehicles also. Indoor N
Pendant Light
2 This beautifully crafted pendant light has a braided wire and a ceramic shade. Instantly creates a homely atmosphere and uplifts the room.

Adds a decent amount of light. Uses 0.25kw of electricity.

Indoor N
Pedestal Fan
2 A tall fan with more power than the desk fan. Used to decrease the temperature in a room. Best for small to medium sized rooms. Indoor N
Halogen Heater
2 A floor level heater which uses halogen bulbs and has a rotating feature for good heat distribution. Used to increase the temperature in a room. Best for small to medium sized rooms.

Uses 2.5kw of electricity.

Indoor N
Medium Crate
2 Two wooden crates used to store items. Increases shelter storage capacity by 650 . Indoor N
Makeshift Laboratory
2 This basic laboratory has everything needed to start researching drug items and to craft medicines . Drugs crafted from the makeshift laboratory will have negative side effects . Indoor N
Medium Medical Cabinet
2 A medium wall mounted medical cabinet with a storage capacity of 50 . Indoor N
Gas Proximity Mine
2 A poisonous gas emitting device which can be installed inside the shelter to defend against breachers. Manually triggered when a breach is occuring. Will affect all within its influence.\n\n Damage: 0, Special: Poisons targets Indoor Y
Flashbang Proximity Mine
2 A light and sound emitting device which can be installed inside the shelter to defend against breachers. Manually triggered when a breach is occuring. Will affect all within its influence.\n\n Damage: 0, Special: Causes impaired vision to targets Indoor Y
Wind Turbine
2 The wind turbine generates power from the wind. It can be built on the surface of the shelter only. \n\n Max power output: 8kWh . Outdoor N
Camping Stove
2 Allows cooking of Tier 2 meals. Indoor N
CCTV
3 A closed-circuit security camera fitted with motion detectors. It will detect movement from a distance, giving you advanced warning of people coming to breach your shelter. Provides a 30 second warning. Outdoor N
Generator
3 Fuel powered electric generator. Holds 5 units of fuel. Needs to be repaired and cleaned periodically.

Can generate up to 8kw of electricity.

Indoor N
Efficient Toilet
3 A ceramic toilet with advanced plumbing to help with water efficiency. Relieves a character's toilet need. Uses 2 water per use. Indoor N
Efficient Shower
3 A superior shower which wastes little water. When in use will reduce a character's dirtiness at a good rate. Indoor N
Heavy Punching Bag
3 A heavy bag of sand suspended in the air. Punching this will grant strength and fortitude experience. Recommended strength and fortitude levels of 11-15 . Has a 90% reduced effect when used outside of recommended levels. Indoor N
Steep Treadmill
3 An advanced treadmill. Angled to mimic an incline. Running on this will grant dexterity and fortitude experience. Recommended dexterity and fortitude levels of 11-15 . Has a 90% reduced effect when used outside of recommended levels. Indoor N
Comfy Bed
3 A sturdy bed with a comfortable mattress that offers a good night's sleep. Reduces a character's tiredness at a good rate. Indoor N
Water Tank
3 Holds 100 units of water. Can drink from the water tank to quench thirst also. Indoor N
Plaster Wall
3 A smooth, plastered wall ready for a nice coat of paint. Shelter inhabitants can start to feel more at home with coloured walls. Indoor N
Fluorescent Light
3 Excellent light source, it brightens a room and then some. Not aesthetically pleasing and prone to random flickering. (Note: this has no in-game effect.)

Adds a good amount of light, roughly 8-9% for a 9-cell room and about 18% for a 4 cell room. Requires 0.25kw of electricity.

Indoor N
Holding Cell
3 This holding cell is capable of keeping one person captive. A captive person can be convinced to join your faction, but this will take time. Captives also need to be given food and water. Requires an empty room for placement.
You can recruit, ransom, kill, or release prisoners.
Indoor N
Medical Bed
3 A specialised bed used to perform all manner of medical procedures. Such as autopsies and surgeries . Requires you have a shelter inhabitant with the relevant skills . Indoor Y
Wall Fan
3 A decent large fan attached to the wall on a bracket. Used to decrease the temperature in a room. Best for medium to large sized rooms. Indoor N
Convection Heater
3 Wall mounted electrical heater. Can put out a good amount of heat. Used to increase the temperature in a room. Best for medium to large sized rooms.

Uses 2.0kw of electricity.

Indoor N
Military Storage Crate
3 A sturdy, yet corroded storage box. Expands storage by 1250 . Indoor N
Large Medicine Cabinet
3 A large free standing medical cabinet with a storage capacity of 75 . Indoor N
Large Greenhouse
3 A wooden framed greenhouse with shelves and plant pots for growing seeds which need to be grown outside . Indoor N
Efficient Planter
3 An upgraded planter with grow bulbs and a simple irrigation system. Capable of growing seeds which need to be grown indoors .

Uses 1.5kw of electricity while in use. Cannot be disabled and therefore constantly degrades, even when not in use.

Indoor Y
Land Mine
3 A hidden explosive device which detonates when stepped on. Planted on the surface to defend against breachers.\n\n Damage: 100-120 Outdoor Y?
Electricity Trap
3 An electricity emitting device that can be installed inside the shelter to defend against breachers. Can be triggered manually during a breach,

Damage 20, Special: Dazes a Target

5 Transistor, 2 Cicuit Board, 4 Wiring, 5 Metal Indoor Y
Lightning Rod
3 Allows you to harness electricity when struck by lightning during thunderstorms. Of course this is a rare occurrence, but lightning can strike the same spot more than once in a lifetime right? Outdoor N
Ceramic Sink and Mirror
3 This sink not only allows faction members to wash their hands - reducing the chances of contracting food poisoning when eating by 50% - but also lets them change their hair styles. Soap can be added to a sink to increase the reduction to 100%. Sinks are used automatically and only when a member's dirtiness level is 50% or higher - as there is no risk of contracting food poisoning when below this level. Requires water to use. Water used is transferred into the Water Purifier. Indoor N
Microwave
3 A device which emits microwaves in a small space to cook food. Grants access to the tier 3 meal crafting. Indoor N
Solar Panel
4 The solar panel converts light energy into electrical energy, Power generated is dependant upon sunlight levels. Max output 12kw/h 8 Glass, 4 Wiring, 4 Circuit Board. 5 Metal, 3 Silicon Outdoor Y
Luxury Toilet
4 A luxurious toilet with excellent plumbing and an easy pull cord flush. Relieves a character's toilet need. Uses 1 water per use. 15 Wood, 4 Hinges, 1 Bucket, 12 Pipes, 2 Chain Indoor N
Luxury Shower
4 A luxurious shower made of the best parts that can be found. When in use will reduce a character's dirtiness at a fast rate. Indoor N
Exercise Bike
4 An advanced exercise bike. Peddling on this will grant dexterity and fortitude experience. Recommended dexterity and fortitude levels of 16-20 . Has a 90% reduced effect when used outside of recommended levels. Indoor N
Heavy Weights
4 A set of heavy weights, made of even heavier metal. Lifting these will grant strength and fortitude experience. Recommended strength and fortitude levels of 16-20 . Has a 90% reduced effect when used outside of recommended levels. Indoor N
Large Pantry
4 Large pantry storage to store food . Has a weight capacity of 150 . Food degradation can be slowed by keeping pantries in cold rooms. Indoor N
Recycler
4 Tier 4 Recycler is more efficient in extracting more items than the Tier 2 version. Indoor Y
Tiled Room
4 Practical and solid, easy to clean; if a little clinical. Tiled rooms are the easiest to keep clean. Indoor N
Spotlights
4 Spotlights can be adjusted to provide light to different areas of a room. Adds an attractive touch to any room.

Adds a great amount of light, roughly 10-12% for a 9-cell room. Uses only 0.1kw of electricity.

Indoor N
Air Conditioner
4 An air conditioner unit takes in air and cools it before expelling it again. Used to decrease the temperature in a room. Best for large rooms. Indoor N
Boiler
4 A wall mounted boiler with a radiator. The most efficient form of heating for your shelter. Used to increase the temperature in a room. Best for large rooms.

Uses 3.0kw of electricity.

Indoor N
Hydroponic Planter
4 This hydroponic planter provides the best environment to cultivate crops from seeds which need to be grown inside .

Uses electricity while in use.

Indoor N
Advanced Storage Crate
4 An advanced storage crate that automatically recognises how much weight is stored within it. When it's full, the light switches red. Increases storage by 2000 . Indoor N
Stacked Advanced Storage
4 An advanced storage crate that automatically recognises how much weight is stored within it. When it's full, the light switches red. Increases storage by 2000 . Indoor N
Large Water Tank
4 A very large water tank with supports struts to help support its weight. Capable of holding 200 units of water. Indoor N
Huge Medical Cabinate
4 A huge freestanding medical cabinet with a storage capacity of 100 . Indoor N
Huge Greenhouse
4 A metal framed greenhouse with glass panes. Excellent for growing seeds which need to be grown outside . Indoor N
Explosive Proximity Mine
4 An explosive device which can be installed inside the shelter to defend against breachers. Manually triggered when a breach is occuring. Will damage all within its damage radius.\n\n Damage: 30 Indoor Y?
Oven
4 An oven is capable of reaching very high temperatures in a confined space, allowing you to roast food. Grants access to tier 4 meal crafting. Indoor N
Improved Sentry Turret
4 A gun mounted to a rotating frame which fires automatically at anyone who comes within range of its sensors. A Surface Trap used to defend against breachers. Should be deactivateds when friendly visitors arrive. 1x Rifle ★★
4x Circuit Board ★★
4x Motor ★★
5x Sensor ★★
10x Metal ★★
Outdoor N
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