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Crafting is the art of putting together eyeglasses, a pen laser, duct tape and a pipe and somehow turning it into a lightsaber.

Workbench[]

All material crafting is done with a T1 (starting) Workbench. All upgrades to the workbench only unlock equipment. Only 1 ingredients are needed for any material (except gold and silver items).

Consumables[]

Consumables
Name Icon Description Ingredients
Bottled Dirty Water Bottled Dirty Water A plastic bottle filled with dirty water. Can be added to the shelter's water purifier or kept in storage. 1x Dirty Water
1x Plastic
Bottled Water Bottled Water A plastic bottle filled with clean water. Can be added to the shelter's water supply or kept in storage. 1x Water
1x Plastic
Fertilizer Fertilizer Fertilized crops will produce a larger yield when fully grown. For use with the Planter. 3x Rotten Food
Soap Soap A small block of sweet smelling soap. Can be used at shower objects to speed up cleaning and reduce the amount of water used. Can also be added to sinks to increase their effectiveness. 1x Animal Fat
1x Raw Honey

Materials[]

Materials
Name Icon Description Ingredients
Battery Battery A small metal cylinder used as a source of power for small electricals.

Crafting ingredient
1x Zinc
3x Metal Shavings
Bucket Bucket A shiny metal container with a handle that is traditionally used to carry water.

Crafting ingredient
2x Metal
Bulb Bulb An electrical filament surrounded by glass. When powered the filament glows to produce light.

Crafting ingredient
1x Glass
1x Wiring
Cement Cement A mixture of sand and limestone which, when combined with water, will create a substance that dries rock hard.

Crafting ingredient
2x Sand
1x Limestone
Chain Chain Metal hoops linked together to create a metal rope known as a chain.

Crafting ingredient
1x Metal
Circuit Board Circuit Board A board made of non conductive materials with a series of electrical connections.

Crafting ingredient
2x Silicon
2x Transistor
2x Wiring
Circuit Breaker Circuit Breaker Breaks an electrical circuit if a power surge is detected.

Crafting ingredient
1x Plastic
2x Fuse
Cog Cog A small wheel with teeth around the edge. Interlocks with other cogs, or components with similar teeth, to drive motion.

Crafting ingredient
5x Metal Shavings
Duct Tape Duct Tape A strong tape used to create water tight seals.

Crafting ingredient
1x Nylon
1x Glue
Fuse Fuse An electrical component consisting of a small wire which melts when too much current passes through it.

Crafting ingredient
1x Zinc
1x Wiring
Glass Glass A clear and fragile material created from melting sand.

Crafting ingredient
1x Sand
Glue Glue A sticky substance used to bond materials together.

Crafting ingredient
1x Bone
1x Water
Hinge Hinge A folding piece of metal used to create doors or flaps.

Crafting ingredient
3x Metal Shavings
1x Nails
Lens Lens A curved piece of glass which can focus light.

Crafting ingredient
2x Glass
Limestone Limestone A sedimentary rock usually comprised of the skeletal remains of marine organisms.

Crafting ingredient
3x Rock
Lubricant Lubricant A slippery oil used to lubricate machine parts so they work smoothly.

Crafting ingredient
1x Aloe Vera
1x Animal Fat
Metal Metal A material created from refining metal ore. Durable and a good conductor of both heat and electricity.

Crafting ingredient
20x Metal Shavings
Motor Motor An electrical motor driven by a magnetic field.

Crafting ingredient
3x Wiring
12x Metal Shavings
1x Plastic
Nails Nails A thin piece of metal with a sharp point. Hammered into wood to hold one piece to another.

Crafting ingredient
3x Metal Shavings
Nuts and Bolts ItemMaterialsNutsAndBolts Threaded pieces of metal accompanied by hexagonal shaped rings. Used to fasten materials together.

Crafting ingredient
5x Metal Shavings
Pipe Pipe A metal tube used to transfer liquids or gasses.

Crafting ingredient
10x Metal Shavings
Piston Piston An air-tight mechanical component used to transfer force.

Crafting ingredient
2x Metal
2x Rubber
Rope Rope A flexible length of woven material.

Crafting ingredient
2x Wool
Sensor Sensor A small electrical sensor which sends a signal when tripped.

Crafting ingredient
1x Plastic
1x Wiring
2x Silicon
Spring Spring A coiled piece of metal used to either absorb force or exert force on two surfaces.

Crafting ingredient
3x Metal Shavings
Switch Switch A simple electrical switch used for enabling or disabling the flow of electricity in a circuit.

Crafting ingredient
3x Metal Shavings
Transistor Transistor A small electrical component used to amplify or switch electronic signals.

Crafting ingredient
1x Silicon
1x Wiring
Valve Valve Attached to pipes to control the flow of whatever substance is passing through.

Crafting ingredient
1x Pipe
1x Rubber
Wiring Wiring A strand of very thin metal, insulated with plastic. Capable of carrying an electrical current.

Crafting ingredient
3x Metal Shavings
1x Plastic

Equipment[]

Equipment
Name Icon Description Ingredients
Tier 1
Bulletproof Vest Bulletproof Vest Armour designed to reduce damage from ranged weapons. Will degrade in integrity when taking hits.

Melee damage reduction: 10%
Ranged damage reduction: 20%
2x Leather
4x Nylon
1x Metal
Camouflage Camouflage Having camouflage equipped to an expedition party will reduce their chances of encountering other people by 25%. All members of the expedition party must be wearing camouflage for this bonus to take effect. 2x Leather
4x Wool
1x Paint Can
Satchel Satchel A small leather satchel bag.

Equip to increase carrying capacity by 20lbs .
3x Leather
3x Nylon
Stab Proof Vest Stab Proof Vest Equippable armour designed to reduce damage from melee weapons. Will degrade in integrity when taking hits.

Melee damage reduction: 20%
Ranged damage reduction: 10%
3x Leather
2x Nylon
Tier 2
Binoculars Binoculars A piece of equipment which allows you to view things far away using magnifying lenses.

When equipped will reveal more fog of war as the party travels
1x Pipe
2x Lens
1x Hinge
Camping Gear Camping Gear A piece of equipment used to make sleeping rough a bit more comfortable.

When equipped reduces how much tiredness parties return to the shelter with by 25%
3x Wool
2x Nylon
2x Leather
Childs Schoolbag Childs Schoolbag A small child's schoolbag.

Equip to increase carrying capacity by 40lbs .
4x Leather
4x Nylon
Improved Bulletproof Vest Improved Bulletproof Vest A spicy stew consisting of meat, tomatoes, onion and green beans.

Prepared food. Sustenance value: 60
2x Leather
2x Nylon
2x Rubber
1x Metal
Improved Stab Proof Vest Improved Stab Proof Vest Equippable armour designed to reduce damage from melee weapons. Will degrade in integrity when taking hits.

Melee damage reduction: 30%
Ranged damage reduction: 15%
3x Leather
2x Nylon
2x Plastic

Medical[]

Medical
Name Icon Description Ingredients
Bandages Bandages A spool of material designed to support dressings on wounds. Cures the bleeding status effect.

Stamina Cost: 2
1x Wool
2x Nylon
First-Aid Kit First-Aid Kit An emergency healing item for use in the shelter or combat. Will also cure bleeding.

Stamina Cost: 2?
1x Bandages
1x Duct Tape
1x Nylon
1x Nails

Valuables[]

Valuables
Name Icon Description Ingredients
Silver Nugget Silver Nugget A nugget of precious silver. Widely accepted for bartering.

Trading commodity
10x Silver Scrap ★★★
Silver Ingot Silver Ingot An ingot of pure silver. Highly sought after.

Trading commodity
10x Silver Nugget ★★★
Gold Nugget Gold Nugget A nugget of precious gold. Fairly valuable.

Trading commodity
10x Gold Scrap ★★★
Gold Ingot Gold Ingot An ingot of pure gold. Highly valued.

Trading commodity
10x Gold Nugget ★★★

Armoury[]

Melee Weapons[]

Melee
Name Icon Description Ingredients
Bladed Baseball Bat Bladed Baseball Bat A baseball bat with shards of sharp metal sticking out of the head. Deals more damage than a standard baseball bat. Equip as a weapon on expeditions or during a breach.

Required Str: 9
Damage: 35-45
Accuracy: +20%
Special: 50% chance to cause bleeding + 10% chance to cause winded (torso only)
Stamina Cost: 4
1x Baseball Bat ★★
2x Metal ★★
Cemented Rebar Cemented Rebar A piece of rebar with a block of cement attached, providing a big boost to damage but sacrificing accuracy. Equip as a weapon on expeditions or during a breach.

Required Str: 16
Damage: 75-85
Accuracy: -10%
Special: 20% chance to cause bleeding + 20% chance to cause winded (torso only)
Stamina Cost: 5
1x Rebar ★★
2x Cement ★★
Electrified Knife Electrified Knife A knife with an electrical charge running through it. Increased damage and has a 20% chance of subduing the opponent. Equip as a weapon on expeditions or during a breach.

Required Str: 5
Damage: 20-25
Accuracy: +0%
Special: 50% chance to cause bleeding
Stamina Cost: 3
1x Knife ★★
4x Battery ★★
2x Wiring ★★
Extended Hatchet Extended Hatchet A hatchet with an extended handle for greater accuracy. Equip as a weapon on expeditions or during a breach.

Required Str: 13
Damage: 55-65
Accuracy: +10%
Special: 50% chance to causing bleeding
Stamina Cost: 4
1x Hatchet ★★
2x Leather ★★
2x Wood ★★
Mega-Hammer Mega-Hammer A sledgehammer with a heavily upgraded head. Gives a large increase to damage, but has less accuracy and a higher required strength. Equip as a weapon on expeditions and during a breach.

Required Str: 19
Damage: 110-120
Accuracy: -20%
Special: 20% chance to causing bleeding
Stamina Cost: 5
1x Sledgehammer ★★
5x Metal ★★
Nailed Wood Nailed Wood A piece of wood with nails sticking out of one end for increased damage. Can no longer be used for crafting. Equip as a weapon on expeditions or during a breach.

Required Str: 5
Damage: 25-35
Accuracy: -10%
Special: 20% chance to causing bleeding, 10% chance to cause winded
Stamina Cost: 4
1x Wood ★★
6x Nails ★★
Pitch-forked Pipe Pitch-forked Pipe A piece of piping augmented to resemble a pitchfork. Has increased damage. Can no longer be used for crafting. Equip as a weapon on expeditions or during a breach.

Required Str: 8
Damage: 30-40
Accuracy: +10%
Special: 50% chance to causing bleeding
Stamina Cost: 4
2x Pipe ★★
1x Leather ★★
Rock Club Rock Club A rock attached to a piece of wood, forming a rudimentary club. More accurate than a rock on its own. Equip as a weapon on expeditions or during a breach.

Required Str: 11
Damage: 40-50
Accuracy: +0%
Special: 20% chance to causing bleeding, 10% chance to cause winded
Stamina Cost: 4
1x Rock ★★
2x Wood ★★
1x Rope ★★
Spiked Knuckle Duster Spiked Knuckle Duster An upgraded knuckle duster with spikes on each knuckle for increased damage and accuracy. Equip as a weapon on expeditions or during a breach.

Required Str: 2
Damage: 15-20
Accuracy: +10%
Special: 50% chance to causing bleeding, 20% chance to cause winded
Stamina Cost: 3
1x Knuckle Duster ★★
2x Nails ★★


Ranged Weapons[]

Ranged Weapons
Name Icon Description Ingredients
Crossbow Crossbow A device which fires a bolt using a tensioned cord. Equip as a weapon on expeditions or during a breach.

Required Dex: ??
Ranged Damage: ??
Ranged Accuracy: ??
Clip Size: ??
Melee Damage: ??
Melee Accuracy: ??
Special: ??
Ranged Stamina Cost: ??
Melee Stamina Cost: ??
2x Wood
1x Rope
1x Metal
2x Springs

Ammunition[]

Ammunition
Name Icon Description Ingredients
Cordite Cordite Thin orange strands used as a propellant.

Crafting ingredient
3x Nitroglycerin
1x Metal Shavings
Crossbow Bolt Crossbow Bolt Ammunition for a crossbow.

Ammunition
1x Wood
3x Metal Shavings
Pistol Ammo Pistol Ammo Ammunition for a pistol 1x Cordite
1x Metal
Rifle Ammo Rifle Ammo Ammunition for a rifle 1x Cordite
1x Metal
Shotgun Ammo Shotgun Ammo Ammunition for a shotgun 1x Cordite
1x Metal

Grenades[]

Grenades
Name Icon Description Ingredients
EMP Grenade EMP Grenade This throwable explosive item emits an electro-magnetic pulse which damages as well as stuns opponents.

Stamina Cost: ??
2x Cordite
2x Magnesium
3x Wiring
Flash bang Flash bang Small pipe containing magnesium and cordite rigged with a detonator. Throwable explosive item which dazes opponents.

Stamina Cost: ??
2x Cordite
4x Magnesium ★★
1x Pipe ★★
1x Wiring ★★
Pipe Bomb Pipe Bomb A section of pipe rigged to explode on a short fuse. Makeshift throwable explosive item which deals moderate damage to all opponents.

Stamina Cost: ??
3x Cordite
2x Wiring ★★
1x Pipe ★★

Laboratory[]

You will start the game knowing how to make home-made versions of some key survival medicines. They can be made at the Makeshift Laboratory.

Homemade Medicines[]

Homemade Medicines
Name Icon Description Ingredients
Homemade Anti-Radiation Tablet Homemade Anti-Radiation Tablet A homemade medication aimed at reducing the level of radiation in a character's body.

Reduces radiation by 100
2x Alfalfa ★★
1x Aloe Vera ★★
1x Oak Bark ★★
Homemade Antibiotic Homemade Antibiotic A homemade medication aimed at curing an infection.

Cures infections. 25% chance of having no effect
1x Echinacea ★★
2x Garlic ★★
1x Raw Honey ★★
Homemade Antidepressant Homemade Antidepressant A homemade medication for balancing the chemicals in the brain.

Boosts positive mood modifiers by 25%
2x Passion Flower ★★
1x St Johns Wort ★★
Homemade Antiemetic Homemade Antiemetic A homemade medication aimed at relieving nausea.

Cures food poisoning. 25% chance of having no effect
2x Ginger Root ★★
2x Holy Basil ★★

Standard Medicines[]

Standard medications can only be crafted after learning their secrets through allying with, or defeating, the relevant faction.

Medicines
Name Icon Description Ingredients
Anti-Radiation Tablets Anti-Radiation Tablets A medication which reduces the level of radiation in a character's body.

Reduces radiation by 200
2x Alfalfa ★★★
1x Aloe Vera ★★★
1x Oak Bark ★★★
Antibiotics Antibiotics A basic penicillin-based medication.

Cures infection
1x Echinacea ★★★
2x Garlic ★★★
1x Raw Honey ★★★
Antidepressant Antidepressant A medication for balancing the chemicals in the mind.

Boosts positive mood modifiers by 50%
2x Passion Flower ★★★
1?St. John's Wort?E?1x Yellow Jasmine ★★★
Antiemetic Antiemetic A medication which relieves the feeling of nausea.

Cures food poisoning
2x Giner Root ★★★
2x Holy Basil ★★★
Antivenom Antivenom A polyvalent antivenom capable of curing someone who has been poisoned.

Cures the poison status
1x Echinacea ★★★
1x Passion Flower ★★★
1x Yellow Jasmine ★★★
Stimulant Stimulant A stimulant which provides an adrenaline rush that increases Strength and Dexterity for a while. Leaves the user feeling weak and slow once it wears off.

Strength +3 and Dexterity +3 for three turns. Then Strength -3 and Dexterity -3 for three turns.
Stamina Cost: ??
1x Aloe Vera ★★★
1x Echinacea ★★★
1x Passion Flower ★★★
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