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== Game Patch History ==
 
== Game Patch History ==
   
  +
Older patch notes will be archived to their own articles at the links below. Or you can view them all in '''[[Patch Notes|one big page]]'''.
* 1.10 - 12th Oct, 2021
 
**Fixed issue with visitors no longer arriving
 
**Fixed an issue where arranged trade meetings would become broken if the region is no longer controlled by the faction
 
**Fixed issue where drug items could be traded infinitely
 
**Fixed issue where members could become stuck when being loaned out to another faction as part of a quest
 
**Fixed issue with final part of Los Muertos quest line which would not allow it to be completed
 
**Fixed issue which caused objects to make continuous sounds
 
**Fixed issue where it was possible to duplicate items from a crafting ghost
 
**Fixed issue where faction members would use the sink when there was no water
 
**Fixed an issue where a destroyed faction's faction events would stay on the map
 
**Fixed broken drug mixing recipes
 
**Laboratory mixing history is now retained on save/load
 
**Fixed an issue where the max integrity of an object could be improved by partially deconstructing and then reconstructing it again
 
**Fixed issue with breachers running off during breach
 
**Fixed an issue where exiting out of a trade or walking away from an encounter, whilst working a location, will result in the loss of the generated items
 
**Fixed an issue where vehicle parts would be lost when deconstructing vehicles
 
**Fixed an issue where hostages for rescue jobs would spawn on the incorrect tiles
 
**Reduced the buffer zone for the map camera edge of screen scrolling
 
**Fixed an issue where a room would be created on save/load where a partition wall is partially built
 
**Fixed an issue where the wind speed (for the wind turbines) would randomise every time you saved and reloaded
 
**Updated the stairwell model to fill the cell
 
**Can now deconstruct the starting pantry and medicine cabinet
 
**Added sand and silicon to workable Mines. Removed metal from workable Mines. Added metal to workable Recycling Centres
 
**Working workable locations will now end when 10 items have been crafted
 
**Body part targeting no longer resets to the torso and will now remember whatever it was last set to on the previous attack
 
**Balancing
 
***All 3 stamina melee weapons have had their damage reduced
 
***All ranged weapons have had their damage and stamina per shot increased
 
***CQC skill has been reduced to a single level instead of two. The damage of the attack has been reduced to 40%
 
   
*1.09 - 8th Oct, 2021
+
[[Patch Notes/v1.0.10|Patch Notes - 1.0.10 - 12th Oct 2021]]
 
* Fixed issue with visitors no longer arriving
**Fixed an issue where food would disappear when transferred between pantries
 
**Fixed issue where the player could receive jobs for factions that had been wiped out
+
* Fixed an issue where arranged trade meetings would become broken if the region is no longer controlled by the faction
 
* Fixed issue where drug items could be traded infinitely
**Repairing equipment no longer costs the same as crafting a new one
 
**Fixed issue with faction goals not displaying faction names correctly when discovered
+
* Fixed issue where members could become stuck when being loaned out to another faction as part of a quest
**Fixed issue where the wind turbine would never reach maximum power output
+
* Fixed issue with final part of Los Muertos quest line which would not allow it to be completed
**Fixed issue where weapons could be duplicated
+
* Fixed issue which caused objects to make continuous sounds
**Fixed an issue where you would not receive resources back after deconstructing an object
+
* Fixed issue where it was possible to duplicate items from a crafting ghost
**Fixed an issue where crafted rations would go to the junk pile if the first pantry was full
+
* Fixed issue where faction members would use the sink when there was no water
**Fixed issue with two members using the shower at the same time
+
* Fixed an issue where a destroyed faction's faction events would stay on the map
 
* Fixed broken drug mixing recipes
**Fixed issue with ‘sleep disturbed’ mood modifier being added when a sleep job was cancelled before the member had reached the bed
 
 
* Laboratory mixing history is now retained on save/load
**Fixed an issue which meant The Old Clan would never attack an outpost during a faction war event
 
 
* Fixed an issue where the max integrity of an object could be improved by partially deconstructing and then reconstructing it again
**Fixed an issue with prison cells being used as stairwells
 
 
* Fixed issue with breachers running off during breach
**Fixed an issue where quest encounters would freeze after trying to add an item to the party inventory if it is already full
 
 
* Fixed an issue where exiting out of a trade or walking away from an encounter, whilst working a location, will result in the loss of the generated items
**Lightning rod now generates double the amount of energy when struck
 
 
* Fixed an issue where vehicle parts would be lost when deconstructing vehicles
**Lightning rod now has 20% chance of stopping lightning striking the filters
 
 
* Fixed an issue where hostages for rescue jobs would spawn on the incorrect tiles
**Lightning rod now degrades when struck as well as slowly over time
 
 
* Reduced the buffer zone for the map camera edge of screen scrolling
**Added code to repair broken saves where rescue jobs had spawned on mountains
 
 
* Fixed an issue where a room would be created on save/load where a partition wall is partially built
**Faction members will no longer attempt to rest if they have an infection
 
 
* Fixed an issue where the wind speed (for the wind turbines) would randomise every time you saved and reloaded
**Faction members will no longer clean the surface
 
 
* Updated the stairwell model to fill the cell
**The Mine Shop tile now displays the correct encounter tile when visiting (Quest: “Invest Invest Invest”)
 
 
* Can now deconstruct the starting pantry and medicine cabinet
*1.08 - 6th Oct, 2021
 
 
* Added sand and silicon to workable Mines. Removed metal from workable Mines. Added metal to workable Recycling Centres
**Fixed an issue where you could claim an outpost/HQ without a fight
 
 
* Working workable locations will now end when 10 items have been crafted
**Possible fix for characters becoming unresponsive inside the shelter
 
 
* Body part targeting no longer resets to the torso and will now remember whatever it was last set to on the previous attack
**Possible fix for breach overlay locking out control of faction members
 
 
* Balancing
**Added a limit to the number of craft jobs that can be queued on the workbench - Equal to the amount of free job slots the selected character has available. Preventing excess jobs not being added to the job queue and losing crafting items.
 
 
** All 3 stamina melee weapons have had their damage reduced
**Fixed issue where faction members would not be able to access small pantries located above beds. Also added in checks to make sure the best available food is taken.
 
 
** All ranged weapons have had their damage and stamina per shot increased
**Fixed issue where the incorrect amount of travel rations is displayed in the party inventory
 
 
** CQC skill has been reduced to a single level instead of two. The damage of the attack has been reduced to 40%
**Fixed issue where factions would continuously attack the same outpost
 
  +
**Fixed an issue where characters with 20 intelligence would only craft 1-star items
 
  +
[[Patch Notes/v1.0.9|Patch Notes - 1.0.9 - 8th Oct 2021]]
**Fixed issue with harvested crops never returning two seeds
 
  +
**Fixed issue where food degradation level on pantries could show as negative
 
  +
[[Patch Notes/v1.0.8|Patch Notes - 1.0.8 - 6th Oct 2021]]
**Tweaked AI so faction members will try to avoid wandering into rooms that are not a comfortable temperature
 
  +
**Fixed issue where traders would spawn on unreachable tiles
 
*1.07 - 1st Oct, 2021
+
[[Patch Notes/v1.0.7|Patch Notes - 1.0.7 - 1st Oct 2021]]
  +
**Fixed null reference on Options Panel which was freezing the game
 
  +
[[Patch Notes/v1.0.6|Patch Notes - 1.0.6 - 29th Sept 2021]]
** Correct experience will now be given when using exercise equipment, stopping characters with the Slow Learner weakness trait getting stuck at 1xp
 
  +
** Stats which have been modified by mental and physical conditions will now display the unmodified value in brackets after the current level
 
  +
[[Patch Notes/v1.0.5|Patch Notes - 1.0.5 - 28th Sept 2021]]
** Possible fix for headbutt not dazing
 
  +
** Fixed issue where main storage and pantries would display each other’s contents
 
  +
[[Patch Notes/v1.0.4|Patch Notes - 1.0.4 - 24th Sept 2021]]
** Fixed broken upgrades on Water Purifier and Water Filter objects. Water Purifier also now displays max water capacity in tooltip
 
  +
** Possible fix for characters becoming stuck on expeditions
 
  +
[[Patch Notes/v1.0.3|Patch Notes - 1.0.3 - 23rd Sept 2021]]
** Fixed issue where the player’s characters could get stuck carrying a corpse
 
  +
** Fixed issue with medical items duplicating after a breach
 
  +
** Fixed issue where characters sleeping in beds would register as being in another room, causing them to become hot or cold (if the temp was too low or high in the other room)
 
 
* 1.0.2 - 22nd Sept 2021
** Fixed an issue where items could be lost when using the Take All button after using the filter options on the item transfer screen
 
** Locations now restock items - 1 item every 48 hours (once visited for the first time)
 
** Petrol spawn chance increased at Petrol Stations
 
** Added checks to quest spawning to check if destination is valid
 
*1.06 - 29th Sept 2021
 
**Fixed issue stopping you completing Rescue jobs
 
** Fixed an issue where the difficulty of regions would permanently increase - Should also repair saves which have been affected by this issue
 
** Fixed some power system issues to do with objects not being powered correctly and displaying the wrong power status
 
** Possible fix for NPCs performing multiple attacks
 
** Fixed issue where negative mood modifiers from physical and mental conditions are not removed when cured
 
** Fixed issue with infections not passing over time
 
** Fixed issue where prisoners would move into another cell upon loading a save
 
** Fixed issue with loading into a game where a prisoner was the currently selected member
 
** Can no longer perform a trade if you have exceeded your weight capacity. Stops traded items disappearing
 
** Fixed issues with trying to build rooms on the bottom layer of the shelter
 
*1.05 - 28th Sept 2021
 
**Fixed issue where faction members would become stuck when pathing to become unconscious after loading a save
 
**Fixed an issue where visitors to the shelter would stop spawning
 
**Fixed issue with the temperatures in Autumn
 
**Fixed issue where faction encounters would stop spawning after day 100
 
*1.04 - 24th Sept 2021
 
** Holding cell light is now removed when deconstructed
 
** Fixed issue with Recycler stopping drawing power
 
** Fixed issue where prisoners leaving would cause faction members to become unresponsive
 
** Fixed issue with Los Muertos prisoners having corrupted mesh when in holding cell
 
** Fixed issue with Weather Manager not spawning rain when loading a save
 
** Fixed issue with Water Filter not registering current rain fall when loading a save
 
** Fixed issue where you could gain very high stats during customisation by switching to a custom stats setup and then switching body type
 
** Fixed issue with food going missing when cancelling a queued eat job
 
** Possible fix implemented for rain not coming when forecast
 
** Removed “Fuel low” warnings from notifications panel
 
** Temporarily disabled planter thief
 
* 1.03 - 23rd Sept 2021
 
** Broken rabbit spawning fixed
 
** Character AI settings now save correctly
 
** Fixed infinite metal exploit
 
** Fixed issue where items in the recycler would go missing when a breach began
 
** Exercise bike animation fix
 
** Character AI will no longer choose to use exercise equipment outside of the character’s level range
 
** Unassigned rations no longer go missing on expeditions
 
** Leader traits now save correctly when saving the faction preset
 
** All open panels now close when ending the tutorial early
 
** Fixed issue with shelter door light
 
** Fix for two rabbits getting caught in a single snare
 
** The ‘Relishes a Challenge’ skill no longer triggers when fighting one enemy
 
** Dismissing a faction goal prompt no longer dismisses the following one
 
** Fixed issue with light reflections on boiler
 
** ‘Knick Artery’ skill will now stack bleeding statuses correctly
 
** Encounter camera sway temporarily disabled
 
** Adjusted odds of seeds returning from harvesting plants
 
*** 20% chance of 0 seeds
 
*** 40% chance of 1 seed
 
*** 40% chance of 2 seeds
 
** Made the job page accessible on the faction radio panel when a quest is available
 
** Characters can no longer exercise if too tired
 
** Junk items filter option added to recycling panels and item transfers
 
** Reduced the tick rate of character needs by ~30%
 
** Missing SFX for ‘Headbutt’ skill added
 
** No longer display the ‘take prisoner’ option on combatants that have fled
 
** Increased the amount of wool, leather and nylon gained from recycling Burned Clothes
 
** Greenhouse no longer draws power
 
** Can no longer rearrange burnt out ghost objects
 
** Font size of weapon description when picking up dropped weapons increased
 
* 1.02 - 22nd Sept 2021
 
 
** Fixed combat end screen unresponsive
 
** Fixed combat end screen unresponsive
* 1.01 - 21st Sept 2021
+
* 1.0.1 - 21st Sept 2021
 
** Fixed Chinese language Tutorial crash.
 
** Fixed Chinese language Tutorial crash.
* 1.00 - 21st Sept 2021 release date
+
* 1.0.0 - 21st Sept 2021 release date
 
*
 

Revision as of 10:46, 20 October 2021


Unicube devs are actively working to improve the Sheltered 2 experience and get rid of the below list of issues and bugs, according to their own priorites. If your issue is listed below, please review patchnotes and news from sources such as Steam client to review updates in regards to your particular issue. Thank you for your patience and understanding!

If you have encountered a bug or issue that you wish to report and do not see listed, Unicube has asked to please use the following e-mail for bug reports. Please be thorough in explaining the issue, the steps to reliably reproduce it if possible and attach a savegame copy if you have such avaliable.

Savegame data can be found here by default: C:\Users\*USERNAME*\AppData\LocalLow\Unicube\Sheltered2

E-mail is: bugs@unicube.net

Experimental branch - 1.11

  • Currently in development

Known issues

  • Users have reported issues with using Ultrawide resolutions.
  • Users have reported issues with using Windows 7 - Windows 7 is not supported and this is not subject to change.

Known bugs

  • Inventories
    • Pantry, medical, and junk pile inventory: item deletion occurs during 2-way transfers if max inventory weight is reached at any point during transfer
    • (Cosmetic) Clicking 'Take all' when checking junk pile, then switching to medical tab will result in an incorrect inventory view until closed and re-opened
    • Searching for bottles of water in storage and then adding them to supply will correctly give plastic but not add water to the supply; it also does not remove the water bottle from storage until the storage screen is closed and reopened.
    • Patches fixed "Added a limit to the number of craft jobs that can be queued on the workbench" - but this is still an issue when choosing to plant seeds, repair equipment, recycle items at the workbench, recycle items at the armory, or mix drugs
    • Placing an electric knife or a spiked knuckle duster in a T4 recylcer and then removing it still leaves the lower-tier weapon in the output screen, and will generate that weapon. (Presumably other weapons that recycle into lower-tier weapons do the same.)
  • Factions
    • Trading with a faction and getting a terrible deal for yourself will cause reputation damage with the faction (unknown if this only happens after destroying a faction or not)
    • (Fixed in upcoming patch) Sometimes trading with a faction will grant negative rep (it is expected to get negative rep if you fail the trade twice, though)
    • The APR-16 faction reward weapon has no ammo nor any way to create ammo
    • (Possible bug, may be intended gameplay) Completing the third quest for the Old Clan gives no reward
    • Rare item missions: if radioed to complete but do not have the rare item the job will get stuck unable to be completed
    • When completing the faction job to "capture a member from X faction," the wrong prisoner can be taken if you have more than one (it is unknown if this only happens to factionless prisoners, or if the job always takes the prisoner from the first cell built)
    • (Rare) Destroyed factions can still attack; apparently the last destroyed faction isn't completely gone; this can lead to a situation where the "End" quest is triggered over and over, covering the map with "End Game" tiles
    • (Rare) Sometimes quests simply don't show up on the map
  • Faction Goals
    • (Cosmetic) The "Advanced Mechanics" repair vehicles faction goal isn't actually part of gameplay
  • Construction
    • Construction of more then 1 snare trap at a time can cause them to cease to catch rabbits
    • Deconstructing a rabbit snare with a rabbit caught will cause a visual bug where rabbit remains and repeating this 3 times will break spawning.
    • T1 Water containers can not be deconstructed
    • Prison beds lose durability with no way to repair them
    • Medical bed only seems to allow corpses from your own faction or prisoners to be added for an autopsy
    • Effective planter continues to degrade even when not in use and cannot be completely deactivated
    • Planters and greenhouses always return ★ results unless you have no ★ seeds of that type in your storage
    • (Tooltip) Cabbages' description says it can only grow from 16-18°C but it can grow from 12-22°C; rice is also incorrect
    • T3 sink doesn't seem to work after first use
    • (Possible bug, may be intended gameplay) Unable to remove burnt down items from shelter
    • Characters won't use a second table if the first is occupied
    • (Fixed in upcoming patch) Saving while someone is eating at a table can cause the character to become stuck and never move again
  • Battles
    • (Cosmetic) Saving and loading with shelter-breach corpses left unattended will render these corpses non-interactable (workaround: loading the game can cause the corpses to return to normal until the next time the game is saved)
    • (Rare) Saving and loading during a shelter-breach may turn invaders into superhumans
    • Enemies running away during combat can remove all UI options from the combat interface, forcing a reload to continue playing
    • (Cosmetic) Alt-tabbing during a battle can sometimes move your characters far off screen
  • Weather
    • Seasonal Weather mismatch as time goes on (it seems like all seasons have winter weather after the first winter)
  • Interface
    • (Cosmetic) Using First Aid kits from inventory on the map screen will update a character's health, but the map screen's health for that character isn't displayed correctly until leaving the map screen and opening it again
    • (Cosmetic) Tooltips sometimes "stick" and don't go away until reloading
    • (May be fixed but undocumented) Floppy disks occasionally will not work (workaround: keep trying over and over, or move the radio transmitter)
    • A truck in a garage will slowly sink downward into the ground and eventually become unusable on each save/load. (Workaround: each time you send a truck on a mission, it will reset the height.)

Game Patch History

Older patch notes will be archived to their own articles at the links below. Or you can view them all in one big page.

Patch Notes - 1.0.10 - 12th Oct 2021

  • Fixed issue with visitors no longer arriving
  • Fixed an issue where arranged trade meetings would become broken if the region is no longer controlled by the faction
  • Fixed issue where drug items could be traded infinitely
  • Fixed issue where members could become stuck when being loaned out to another faction as part of a quest
  • Fixed issue with final part of Los Muertos quest line which would not allow it to be completed
  • Fixed issue which caused objects to make continuous sounds
  • Fixed issue where it was possible to duplicate items from a crafting ghost
  • Fixed issue where faction members would use the sink when there was no water
  • Fixed an issue where a destroyed faction's faction events would stay on the map
  • Fixed broken drug mixing recipes
  • Laboratory mixing history is now retained on save/load
  • Fixed an issue where the max integrity of an object could be improved by partially deconstructing and then reconstructing it again
  • Fixed issue with breachers running off during breach
  • Fixed an issue where exiting out of a trade or walking away from an encounter, whilst working a location, will result in the loss of the generated items
  • Fixed an issue where vehicle parts would be lost when deconstructing vehicles
  • Fixed an issue where hostages for rescue jobs would spawn on the incorrect tiles
  • Reduced the buffer zone for the map camera edge of screen scrolling
  • Fixed an issue where a room would be created on save/load where a partition wall is partially built
  • Fixed an issue where the wind speed (for the wind turbines) would randomise every time you saved and reloaded
  • Updated the stairwell model to fill the cell
  • Can now deconstruct the starting pantry and medicine cabinet
  • Added sand and silicon to workable Mines. Removed metal from workable Mines. Added metal to workable Recycling Centres
  • Working workable locations will now end when 10 items have been crafted
  • Body part targeting no longer resets to the torso and will now remember whatever it was last set to on the previous attack
  • Balancing
    • All 3 stamina melee weapons have had their damage reduced
    • All ranged weapons have had their damage and stamina per shot increased
    • CQC skill has been reduced to a single level instead of two. The damage of the attack has been reduced to 40%

Patch Notes - 1.0.9 - 8th Oct 2021

Patch Notes - 1.0.8 - 6th Oct 2021

Patch Notes - 1.0.7 - 1st Oct 2021

Patch Notes - 1.0.6 - 29th Sept 2021

Patch Notes - 1.0.5 - 28th Sept 2021

Patch Notes - 1.0.4 - 24th Sept 2021

Patch Notes - 1.0.3 - 23rd Sept 2021


  • 1.0.2 - 22nd Sept 2021
    • Fixed combat end screen unresponsive
  • 1.0.1 - 21st Sept 2021
    • Fixed Chinese language Tutorial crash.
  • 1.0.0 - 21st Sept 2021 release date