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Steam News - Patch 1.2.11 - 29th Apr 2022

New Content[]
  • Pet Dog
    • Dogs can be trained to learn from a range of 18 different skills
    • Can learn skills to help explore, fight in combat, and help out around the shelter
    • The number of skills they can learn is randomised
    • Each party member can be assigned their own dog, allowing for a maximum of four dogs in a party
    • Check out the “Pets – Dog” glossary entry in-game for more details
    • There are five different coat colours for the dog
  • Pet Cats
    • Cats have three skills which scale in effectiveness based on their stat levels:
      • They leave the shelter at night time to scavenge in the wastes. Returning in the morning with their bounties!
        • Could be meat, gold/silver items, bones, or junk items
      • They hunt rats that appear in the shelter
        • Any rats caught will be harvested for meat when cleaned up
      • They provide a positive mood modifier to everyone inside the shelter who likes cats
    • Check out the “Pets – Cat” glossary entry in-game for more details
    • There are six different cat fur patterns
  • Pet Chicken
    • Chickens produce eggs (1 each per day) and can be harvested for meat
    • A Chicken Coop object is required to be able to keep chickens
      • Chicken coops are built on the surface of the shelter
    • Fertilised eggs must be located in the world and added to a coop in order to hatch a chicken
    • Check out the “Pets – Chicken” glossary entry in-game for more details
  • Pets Management Panel
    • A new menu has been added to manage the cats and dogs you recruit
      • Can be opened using the icon with a dog on it in the top right of the screen
      • Allows you to rename them and view information such as stats, skills and age
      • An overview of your chickens can be viewed from each chicken coop
  • Pet recruiting
    • Cats and dogs can be recruited when encountering them in the world
      • You will need to gain their trust to convince them to join you
    • There is no limit to the number of cats and dogs you can have in your shelter
  • Pests – Rats
    • Rats can start to spawn in the shelter once the cleanliness level of a room is low enough
      • The chance a rat will spawn increases as the cleanliness level drops lower
      • Once a rat has spawned it will not leave until caught in a trap or dealt with by a cat
    • Rats will cause dirt and can spread to other rooms of the shelter
    • Rats will damage powered objects in the shelter
    • Rats can cause the plague illness which will kill your faction members if not treated with antibiotics
    • Rats will give your faction members negative mood modifiers. These will become more potent as more rats spawn
  • Surface wildlife – Deer
    • Deer will now appear on the surface of the shelter
    • Can be hunted by building a Deer Stand object
New objects[]
  • Drafting Table Tier 1
    • Dog bed
      • A place for your pet dogs to sleep
    • Feeding Bowl
      • The feeding bowl object is where cats and dogs feed from
    • Cat Scratching Post
      • Stops cats from damaging objects around the shelter
    • Litter Tray
      • Stops cats defecating in the shelter
    • Mouse on a Stick
      • Increases a cat’s prey drive stat
    • Cardboard Box
      • Increases a cat’s affection stat
    • Balls of Yarn
      • Increases a cat’s scavenging stat
    • Rat Trap
      • Can trap up to two rats
      • Rats can be released on the surface or harvested for meat
  • Drafting Table Tier 3
    • Chicken Coop
      • Allows you to keep chickens
      • Holds a maximum of four chickens
      • Generates fertiliser over time
    • Deer Stand
      • Used to hunt deer on the surface of the shelter
      • New equipment
  • Workbench Tier 2
    • Dog Whistle
      • Increases the range at which a party can locate a dog when exploring
    • Cat Bell
      • Increases the range at which a party can locate a cat when exploring
      • New meal recipes
  • Poor Stove (Tier 1)
    • Fried egg
  • Camping Stove (Tier 2)
    • Gammon Egg and Chips
    • Mushroom Omelette
  • Microwave (Tier 3)
    • Meat and Mushroom Pie
    • Vegetable Pie
  • Oven (Tier 4)
    • Cabbage Carbonara
New positive mood modifiers[]
  • “Put To Rest”
    • Applies when burying shelter members
  • “Had a Workout”
    • Applies when using exercise equipment
New negative mood modifier[]
  • “Against slavery”
    • Applies whilst you have prisoners in prison cells inside the shelter
Balancing/Gameplay Changes[]
  • The dirt value of rubbish (vomit, blood, discarded food, rubbish piles from crafting, dirty objects, corpses) has been increased
  • General dirt will now build up in rooms over time, instead of only being added as part of an interaction
    • Cleaned up as part of the cleaning interactions on the Mop & Bucket object
  • The Mop & Bucket now has a “Clean Level” interaction that allows you to only clean the level the mop & bucket is on
  • Doubled the length of time a corpse will burn for in the Incinerator
  • Stage 3 part 1 of the Church of Hope’s questline now has four opponents instead of one
  • Balanced the damage output of some traps
    • Min/Max damage reduced to zero for Flashbang Proximity Mine and Gas Proximity mine
    • Min/Max damage increased for Spike Trap
  • The number of items produced at workable locations is now multiplied by the number of party members
  • Integrity loss on binoculars, camouflage, bags, and vehicle parts reduced by 50%
  • Reduced the repair cost of all equipment and car parts
    • Max repair cost is now 50% of the original recipe
  • Broken bones now persist after combat and must be cured with a splint
  • A broken arm reduces repair speed by 75%
  • A broken leg stops a member from going out on an expedition
  • Having any broken bone stops members from using exercise equipment
  • Balanced some skills
    • Pump Up
      • Instead of increasing strength it now provides a 50% damage bonus
      • Stamina cost has been reduced to 5 from 10
    • Rallying
      • Now provides a boost to dexterity instead of strength
    • Taunt
      • No longer provides +1 strength to the target
      • Reduced chance of success from 100% to 75%
    • Demoralise
      • The target now deals 25% less damage, instead of receiving -2 strength
  • The randomised stats range of all normal faction grunts has been increased by one
  • All opponents in faction encounters now have a chance to be equipped with armour
  • Balanced the number of opponents that can appear in faction encounters
    • Difficulty 1 regions
      • 1-2 opponents
    • Difficulty 2 regions
      • 1-3 opponents
    • Difficulty 3 regions
      • 2-3 opponents
    • Difficulty 4 regions
      • 3-4 opponents
    • Difficulty 5 regions
      • 4 opponents
  • The buff from using a stimulant can now increase stats past the character’s max cap
    • Up to the max limit of 20
  • The effects of stimulants no longer stack
  • When it’s time to spawn a new faction job it will now populate all free job slots
    • Also, now possible to have duplicate jobs spawn
  • Glass jar weight changed from 1 to 3
  • Reduced the rate at which heat dissipates from a room
Quality Of Life Changes[]
  • A party can now take out multiple 1-2 person vehicles
  • The weekly events report will now only start to trigger once a faction has been discovered
  • All weapons, bags and equipment attached to your faction members will now remain equipped until removed
    • New individual equip menu added which can be opened using the carboard box icon on the avatar panel in the bottom left
    • Any equipped items will be displayed in all relevant equipment menus (expedition setup, breach combat setup)
  • Fusebox panel updated to try to display more clearly how much power is being used to charge batteries
  • Warning text added to inventory panels to remind the player when there are items in the junk pile
  • Can now select combat positions on party setup and - whilst a party is out - from the party equip screen
    • Four yellow circles appear with their avatar
    • Click the circles to switch positions
  • Added a UI overlay to the map which will display the name of all locations on screen
    • Hold Left Ctrl when on the map
  • Added a button to the rations panel which adds 5 rations to the party
Misc Changes[]
  • Changed the name of the Convincing Voice faction goal to Radio Experts
  • Expedition setup panel layout updated to accommodate pet dogs
  • New entries added to the glossary for dogs, cats, chickens, pet recruitment and rats
  • Cleaning tutorial stage has been updated to cover cleaning objects
  • Added two new tutorial pop-ups about summer and winter to warn of their hazards
    • Summer prompt displays after 10 days
    • Winter prompt displays after 40 days
  • All weapons now display their type in their description
  • Recruits turning up at the shelter door now display their traits
  • Updated some glossary images
Bug Fixes[]
  • Toxic Morningstar no longer uses the knifing animation
  • Animals will no longer drop items when they run away
  • Fixed issue where the Incinerating Corpse job icon would be replaced with the Walk To icon when loading a save
  • The Laboratory crafting panel now displays the “refined” recipe details
  • Fixed an issue where the ailments, stats, mood, and desires panels can overlap each other if their shortcut buttons are pressed too quickly
  • Fixed an issue where ammunition wouldn’t deplete if it wasn’t the same quality as the weapon
  • Fixed an issue where the “harvested a corpse” mood modifier was being applied to psychopaths
  • Fixed an issue where the cycling animation could stop playing whilst using the Poor Bike
  • Pistols now have SFX
  • Fixed an issue where combat related desires weren’t fulfilling when completed
  • Fixed the equals button on the rations panel
  • The player’s turn will now automatically end after a failed escape attempt
  • The “Comfort Prisoner” job icon no longer displays as “Talk AI job”
  • Fixed an issue where items lost by the player in a previous encounter would be displayed if the opponent flees
  • Burnt-out objects will no longer display their object name twice when the object integrity overlay is active
  • Fixed an issue with “capture” jobs where they could be completed after the prisoner had been executed
  • Fixed an issue where the item tool tip could get stuck open on the radio panel
  • Fixed an issue where the item filters would not reset when the item transfer panel next opened
  • Fixed an issue where “-50 rep” would be displayed when defeating a faction member even though no rep was lost
  • Added missing SFX for the Disarm skill
  • A character’s name no longer randomises when switching body type on character creation
  • Potential further fix for characters who can become stuck
  • Fixed an issue where facial hair options were available for female members when using the Ceramic Sink & Mirror object
  • Fixed an issue where faction jobs and quests would remain active after wiping the faction out
  • Fixed an issue where killing and looting a faction trade group would not remove the items from the faction’s trade inventory
  • Fixed issue with not being able to trigger fights with breachers in front of stairwells
  • Fixed an issue with some interactions (paint shelter, rearrange shelter, and setup expedition) not displaying why they are unavailable during a breach
  • Fixed an issue where NPCs wouldn’t play their run animation whilst leaving the scene during an outpost attack
  • Vehicle parts no longer repair themselves when being removed and added back to a vehicle
  • Corpses of dead breachers can now be moved to medical beds - to use the Autopsy skill
  • Fixed an issue where using the “add multiple” transfer option would let you transfer more water than the shelter could store
  • Fixed an issue where a vehicle in a garage could get stuck in a “waiting modification” state
  • Fixed an issue where the desire to generate an item at a workable location wouldn’t fulfil when completed
  • Trading with factions now correctly grants reputation with that faction
  • Fixed an issue where the rearrange shelter overlay could overlap the room management overlay
  • Fixed an issue where the “Take Prisoner” option was available when the opponent fled combat
  • Fixed an issue where the medicine cabinet could block object UI warnings
  • The desire to “generate an item” will now spawn for characters once a workable location has been discovered
  • Fixed the “Likes painted walls” mood modifier
  • A skill max cap will now be displayed for characters with the “Repulsive” trait
  • Fixed an issue where the bookshelf would not recognise all the books in storage
  • The “Welcoming” skill now works
  • Characters who talk to a leader with the “Idolised” trait can no longer be insulted
  • Fixed an issue where blood pools would remain attached to fleeing enemies
  • Fixed an issue where the water bucket can remain in a character’s hand if failing to extinguish a fire
  • Reduced GPU usage on the main menu
  • Fixed an issue where planters would stop drawing power
  • Fixed an issue where fires could be extinguished when there is no water available
  • Your standing with a faction now displays correctly on the faction reputation section of the weekly events panel (if allied and reputation is negative)
  • Fixed issue with the end game enemy stats not displaying correctly
  • Fixed an issue where it was not possible to interact with a corpse that had previously overlapped another corpse
  • Can no longer deconstruct a recycler object whilst it is recycling or has output items to collect
  • Assigned job icons to jobs without them
  • Fixed an issue with some desires not spawning correctly
  • Fixed an issue where the leader’s portrait will not be displayed on Game Over
  • Updated the descriptions of the Schizophrenia and Insomnia mental ailments to match their effects
  • Updated the description of the Autopsy skill to stipulate that a medical bed object is required to use the skill
  • Added job icons to remaining jobs with missing icons
  • Sleeping prisoners now wake up when being comforted
  • Fixed issue with members not animating after using an item in combat
  • Fixed an issue with goal completion prompts being automatically dismissed
  • Fixed an issue where bookmarked upgrade recipes could remain bookmarked after the upgrade was crafted
  • Auto Save slots will now display correctly when they are first saved to
  • Glossary panel now updates correctly when changing language
  • Fixed broken Japanese translation on the broken equipment popup
  • Fixed an issue where the “amount to discard” menu would remain open when closing the inventory panel
  • The mood modifier “interrupted healing” will no longer be triggered if cancelling the rest job before the member reaches the bed
  • Fixed an issue where moving a snare trap with a snared rabbit would leave the rabbit in its original position
  • CCTV fixed! Now plays an alarm sound when breachers are close to arriving at the shelter
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