Sheltered 2 Wiki
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Sheltered 2 Wiki

Please note this entire page is full of spoilers.

World Quests

Occasionally (randomly?) you will receive a quest notification on your map screen. These are random quests and don't affect faction rep.

A Great Deal

A trader offers a great deal if you meet him at a location. Meeting the trader there, he will send you to a second location. The second location is an ambush with four opponents. If you defeat them, you can return to the original trader who will offer to come by your shelter later for a real trade, or you can kill him. If you allow him to leave, he never shows up again.

Mystical Trade

A strange being will offer to trade you a gold nugget for one of three items. You can only choose one. They are:

  • a can of food that never runs out, but makes the user sick when they eat it
  • armor that offers 50% melee and 50% ranged damage reduction, but also does damage to another random character in combat (either side)
  • a gun that can kill anything in one hit, but is destroyed (or has a chance to be destroyed?) after use

Trading with the being ends the quest.

Faction Quests

Each faction has three quests that must be completed in order to ally with that faction. They unlock after gaining large amounts of rep with each faction. The first quest unlocks sometime after reputation 100, the second after 200, and the third around 300 or 400.

Old Clan

Quest 1:

Quest 2:

Quest 3:

Los Muertos

Quest 1: You need to search 3 randomly selected hospitals for 3 (0-weight) books about a "cure." Each hospital will lead to either a battle or require searching. You must return all three books to your base BEFORE you contact this faction again about this quest; if you have ANY books at your base and select the "quest" option, they will assume that's all you have and come get the books you have.

Quest 2: You are required to send one of your faction members on a trip. You only have to choose the member. They are gone for several days. The game suggests you send someone with a very high INT.

Quest 3:

Church of Hope

Quest 1:

Quest 2:

Quest 3:

CTK Mob

Quest 1:

Quest 2:

Quest 3:

New Order

Quest 1: You are requested to find a scientist and convince him to join the New Order. It is suggested to take a therapist with you (unsure of this effect). The scientist is quite mad and mumbles about his daughter's bone being taken by a bone collector. You can offer to investigate this. This will open another location on the map, which has a "bone collector" who tries to kill you. Killing him and looting the body reveals a special bone, which you can take back to the scientist; he will then leave to join the New Order and complete the quest.

Quest 2: You are sent a "code" to "decrypt" and have a time limit of 3 days. This involves using the computer terminal and selecting the correct option. Having a high intelligence character work on the code will decrypt it much faster.

Quest 3: You must search three facilities for the location of a "secret base" and then capture it. Three locations will be highlighted on the map. A random one will contain a battle against 3 opponents. The goal is to kill the leader (he cannot be captured) without destroying the two front-line opponents, so you will need weapons or skills that can attack back line opponents (or throw rocks).

Black Roses

Quest 1: You are sent to find someone who ran off and is to be "punished," and must decide how to approach this situation. You can either kill the offender, or try to talk her in to turning herself in, or just leave.

Quest 2:

Quest 3:

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