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Coloured terms are Buffs or Debuffs .

Strength[]

Strength
Name Icon Description Ranks Rank Effect Stamina Cost Special Effect
TIER 1
Crush Windpipe SkillStrengthCrushWindpipe A jab to the target's windpipe, causing the winded status effect. Deals 100% base damage.
★★
★★★
100%
125%
150%
4
3
2
Dazed
Poison Punch SkillStrengthPoisonPunch An attack with a concealed poison weapon. Deals 100% base damage and causes the poison status effect.
★★
★★★
100%
110%
120%
5
4
3
Poisoned
Counterattack
Backpack Weight Training SkillStrengthBackpackWeightTraining Increase carrying capacity by 5lbs .
★★
★★★
5lbs
10lbs
15lbs
Pump Up SkillStrengthPumpUp This character gains +5 strength. The boosted strength will wear off after the next turn. +5 10
Inherent Strength SkillStrengthInherentStrength Gain 5% extra experience from using strength related exercise objects.
★★
★★★
5%
10%
15%
Blunt Force Specialisation SkillStrengthBluntForceSpecialisation Increase the damage dealt by blunt weapons by 10% .
★★
★★★
10%
20%
30%
Imposing Physique Imposing Physique Has a 10% chance to cause the Fear status effect on opposing targets at the beginning of combat. 10% Feared
TIER 2
Headbutt SkillStrengthHeadbutt An attack which targets the head. 100% chance to daze the target and deals 200% base damage.
★★
★★★
200%
210%
220%
6
5
4
Dazed
Set Bone SkillStrengthSetBone Can attempt to cure a broken limb. Has a 25% chance of success.
★★
★★★
25%
50%
75%
4
4
4
Cure Broken Limb
Kick SkillStrengthKick An attack which targets either arms or legs, dealing 200% base damage. Has a 50% chance of breaking the targeted limb.
★★
★★★
200%-50%
210%-55%
220%-60%
6
5
4
Broken Limb
Shoulder Barge SkillStrengthShoulderBarge Charge at the target and smash into them with your shoulder, dealing 100% base damage. If there is a character in the back row behind them, they take 50% base damage, otherwise the target is pushed into the back row.
★★
★★★
100%-50%
110%-55%
120%-60%
6
5
4
TIER 3
Utility Specialist SkillStrengthUtilitySpecialist Can equip 1 extra piece of equipment.
★★
1
2
Exploding Heart Attack SkillStrengthExplodingHeartAttack An unarmed attack targetting the opponent's chest, dealing 200% base damage and inflicting the winded and fear status effects.
★★
★★★
200%
210%
220%
6
5
4
Winded
Feared
Thunderous Uppercut SkillStrengthThunderousUppercut An attack in an upwards direction targeting the opponent's jaw. Causes 100% base damage and the Dazed and Impaired vision status effects.
★★
★★★
100%
110%
120%
6
5
4
Dazed
Impaired Vision

Dexterity[]

Dexterity
Name Icon Description Ranks Rank Effect Stamina Cost Special Effect
TIER 1
Spray Gunshot SkillDexteritySprayGunshot Can shoot a gun at random multiple targets until the clip is empty. Accuracy reduced by 30% .
★★
★★★
30%
20%
10%
4
4
4
Ranged Weapon Training SkillDexterityRangedWeaponTraining Increases ranged accuracy by 5% for all ranged attacks.
★★
★★★
5%
10%
15%
Fast Reflexes SkillDexterityFastReflexes Increase the chance of performing a counter attack by 10% .
★★
★★★
10%
20%
30%
Counter Attack
Blade Specialisation SkillDexterityBladeSpecialisation Increase the damage dealt by bladed weapons by 10% .
★★
★★★
10%
20%
30%
Flick Sand Attack SkillDexterityFlickSand Flicks sand into the eyes of the target, and follows up with a punch to the head dealing 100% base damage. Causes the impaired vision status effect.
★★
★★★
100%
110%
120%
4
3
2
Impaired Vision
Sleight Of Hand Attack SkillDexteritySleightOfHand Performs an attack which deals 50% base damage, whilst simultaneously stealing an item from the target.
★★
★★★
50%
60%
70%
4
3
2
Steal Item
TIER 2
Aimed Gunshot SkillDexterityAimedGunshot Can make a gunshot with 15% increased accuracy.
★★
★★★
15%
20%
25%
4
3
2
Knick Artery SkillDexterityKnickArtery A single attack dealing 100% base damage and guaranteed to cause bleeding. Must have a bladed weapon equipped. Can stack the bleeding status effect with this skill.
★★
★★★
100%
110%
120%
6
5
4
Bleeding
Retreat Attack SkillDexterityRetreatAttack A single attack dealing 100% base damage. This character then switches position with the character on the back row behind them. Can only be performed when on the front row and if there is a character standing behind them.
★★
★★★
100%
110%
120%
4
?
?
TIER 3
Backstab SkillDexterityBackstab Perform a single attack on a character in the back row of the opposing team. Causes 200% of the equipped weapons damage. Can only be used when this character is in the back row.
★★
★★★
200%
210%
220%
4
3
2
Disarm SkillDexterityDisarm An attack which deals a small amount of damage whilst simultaneously disarming the opponent. 4 Disarmed
CQC Training SkillDexterityCQCTraining Increases the base attack combo by 1 .
★★
★★★
1
2

Intelligence[]

Intelligence
Name Icon Description Ranks Rank Effect Stamina Cost Special Effect
TIER 1
Emergency Tourniquet SkillIntelligenceEmergencyTourniquet Can attempt to cure the bleeding status effect without requiring a bandage. 50% chance of working. 50% 4 -Bleeding
Focused SkillIntelligenceFocused Increase accuracy of all melee attacks by 10% .
★★
★★★
10%
20%
30%
Medical Training SkillIntelligenceMedicalTraining Increase first-aid kit effectiveness by 25% .
★★
★★★
25%
30%
35%
Tactician SkillIntelligenceTactician Whilst conscious, all party members deal 5% more damage.
★★
★★★
5%
10%
15%
Putting On A Brave Face SkillIntelligencePuttingOnABraveFace Immune to injury mood modifiers.
Thick Skinned SkillIntelligenceThickSkinned Reduce the amount of time insult mood modifiers last for by 10% .
★★
★★★
10%
20%
30%
Distraction Tactics SkillIntelligenceDistractionTactics The party has a 10% increased chance to escape from combat.
★★
★★★
10%
20%
30%
+ Escape Chance
Mental Fortifications SkillIntelligenceMentalFortifications 2.5% less chance of having a mental breakdown.
★★
★★★
2.5%
5%
7.5%
TIER 2
Emergency Healing SkillIntelligenceEmergencyHealing Can perform a heal action to heal 25% of the target character's max health, so long as their health is less than 25%.
★★
★★★
25%
30%
35%
4
3
2
Advanced CPR Training SkillIntelligenceAdvancedCPRTraining Increases the chance of successfully reviving a character using CPR from 50% to 75% . 50% 75% CPR
Knowledge Of Anatomy SkillIntelligenceKnowledgeOfAnatomy Your advanced knowledge of anatomy provides an increase to melee damage by 10% .
★★
★★★
10%
20%
30%
Combat Analysis SkillIntelligenceCombatAnalysis XP gained from combat is increased by 50% .
★★
★★★
50%
100%
150%
Resourceful Healing SkillIntelligenceResourcefulHealing When using a first-aid kit there's a 10% chance it won't be used up. 10%
TIER 3
Calculated One-Two SkillIntelligenceCalculatedOneTwo A double blow where the first attack is designed to draw attention away from the impactful second attack. The first attack deals 100% base damage. The second attack deals 200% base damage and is guaranteed to land if the first attack was successful.
★★
★★★
100%-200%
105%-205%
110%-210%
4
?
?
Surgeon SkillIntelligenceSurgeon Can attempt to cure a character's physical ailment, with a 50% chance of success.
★★
★★★
50%
55%
60%
Cure Ailment
Experiment SkillIntelligenceExperiment Can attempt to increase the max level cap of a single stat on another character. Has a 25% chance of success. If successful, that character can no longer be experimented on. 25% Increase Stat Max
Improvised Explosive SkillIntelligenceImprovisedExplosive Craft and throw an improvised explosive on the spot. 10

Charisma[]

Charisma
Name Icon Description Ranks Rank Effect Stamina Cost Special Effect
TIER 1
Soothing Words SkillCharismaSoothingWords Attempt to cure a character of Fear. Has a 50% chance of success. 50% 4 Fear Recovery
Inspiring SkillCharismaInspiring Increase the mood (positive mood modifier timers are slowed) of characters in the same room as this character by 5% .
★★
★★★
5%
10%
15%
Bedside Manner SkillCharismaBedsideManner Characters healing in bed heal 10% faster whilst this character is in the shelter.
★★
★★★
10%
20%
30%
Motivator SkillCharismaMotivator 25% increase to the crafting and fixing speeds whilst this character is in the shelter.
★★
★★★
25%
50%
75%
Welcoming SkillCharismaWelcoming Will never insult new recruits when having a conversation with them.
Production Manager SkillCharismaProductionManager Generate resources 10% faster when generating resources from a production building on the map.
★★
★★★
10%
20%
30%
Work Tiles Faster
Convincing Voice SkillCharismaConvincingVoice Increase the chance of successfully attracting a recruit or trader by 5% , when requesting them through the radio.
★★
★★★
5%
10%
15%
TIER 2
Confuse Opponent SkillCharismaConfuseOpponent This character attempts to confuse an opponent. Has a 75% chance of working. If successful then that character becomes dazed . 75% 6 Dazed
Marching Songs SkillCharismaMarchingSongs Increases the travel speed of the party by 5% , when travelling on foot.
★★
★★★
5%
10%
15%
Placebo Effect SkillCharismaPlaceboEffect Whilst this character is in combat and not unconscious, all damage dealt to other party members is reduced by 10% .
★★
★★★
10%
15%
20%
Mission Of Mercy SkillCharismaMissionOfMercy If travelling alone, or with other characters who have this skill, will not be attacked by other factions.
TIER 3
Silver Tongue SkillCharismaSilverTongue Can attempt to 'Talk your way out' of a faction encounter if you have a bad reputation with that faction group. 10% chance of working. 10%
Rallying SkillCharismaRallying Provides a passive +1 strength and +1 fortitude boost to other party members.
★★
★★★
+1 +1
+2
+2
+3
+3

Perception[]

Perception
Name Icon Description Ranks Rank Effect Stamina Cost Special Effect
TIER 1
Assess Opponent SkillPerceptionAssessOpponent Reveals information about the target. 5
Always Prepared SkillPerceptionAlwaysPrepared On the first round of combat this character has a 30% increased chance to perform a counter attack.
★★
★★★
30%
60%
90%
Counter Attack
Unshakeable SkillPerceptionUnshakeable 50% smaller chance of gaining the Fear status effect.
★★
★★★
50%
60%
70%
Study Movements SkillPerceptionStudyMovements After each round of combat this character gains a 2% increase to their melee accuracy (stacks up to five times).
★★
★★★
2%
4%
6%
Quick Study SkillPerceptionQuickStudy Increase the speed at which this character reads books by 10% .
★★
★★★
10%
20%
30%
Expedited Healing SkillPerceptionExpeditedHealing Using healing items costs 50% less stamina. 50%
Poison Resilience SkillPerceptionPoisonResilience Poison deals 10% less damage.
★★
★★★
10%
20%
30%
TIER 2
Taunt SkillPerceptionTaunt Causes the target of the taunt to miss their next turn, but on their following turn they will target this character (or the character standing in front of them if they're in the back row), and have +1 strength. 4 Taunted
Autopsy SkillPerceptionAutopsy This character can perform an autopsy on a corpse (inside the shelter), providing them with 50 EXP in each of their six stats. Also provides a small amount of desperate meat.
★★
★★★
50 EXP
60 EXP
70 EXP
Eidetic Memory SkillPerceptionEideticMemory Increase the experience gained from reading stat books by 5% .
★★
★★★
5%
10%
15%
Relishes A Challenge SkillPerceptionRelishesAChallenge If outnumbered in combat, this character gains +2 dexterity and deals 50% more damage. +2 50%
Hunter SkillPerceptionHunter Gather resources 10% faster when hunting on a tile
★★
★★★
10%
20%
30%
TIER 3
Therapist SkillPerceptionTherapist Can attempt to cure a character's mental trait with a 50% chance of success. Target needs to be resting in a bed. 50% Cure Mental Ailment
Return To Sender SkillPerceptionReturnToSender 50% chance that this character will notice an incoming grenade and intercept it, then throw it back at the opponents. 50%
Automatic Repairing SkillPerceptionAutomaticRepairing Will automatically repair objects in the shelter which have reached 0% integrity (providing they are not currently performing another job).
Demoralise SkillPerceptionDemoralise Attempts to demoralise target opponent, giving them a -2 to their strength and dexterity. 75% chance of not working. -2 75% 4
Locate Weakpoint SkillPerceptionLocateWeakpoint 50% chance of locating a weak point on the target, causing them to take 25% more damage for the rest of combat. 50%-25% 4

Fortitude[]

Fortitude
Name Icon Description Ranks Rank Effect Stamina Cost Special Effect
TIER 1
Extract Poison SkillFortitudeExtractPoison Attempt to cure a character who is poisoned. Has a 50% chance of success. 50% 4 Cure Poison
Pain Resistance Training SkillFortitudePainResistanceTraining Reduce the effects of broken limbs by 25% .
★★
★★★
25%
50%
75%
Shake It Off SkillFortitudeShakeItOff 25% less likely to be dazed.
★★
★★★
25%
50%
75%
Resist Dazed
Iron Stomach SkillFortitudeIronStomach 10% smaller chance of contracting food poisoning.
★★
★★★
10%
20%
30%
Strong Immune System SkillFortitudeStrongImmuneSystem Reduce the chance of developing an infection by 10% .
★★
★★★
10%
20%
30%
Fast Healer SkillFortitudeFastHealer Heals 5% faster when healing in a bed.
★★
★★★
5%
10%
15%
Tireless Engineering SkillFortitudeTirelessEngineering Reduce the rate at which Tiredness increases whilst repairing or crafting by 10% .
★★
★★★
10%
20%
30%
Home Turf Advantage SkillFortitudeHomeTurfAdvantage If fighting inside the shelter this character deals 10% more damage.
★★
★★★
10%
20%
30%
Unarmed Specialisation SkillFortitudeUnarmedSpecialisation Unarmed attacks deal 20% more damage.
★★
★★★
20%
30%
40%
TIER 2
Blood Transfusion SkillFortitudeBloodTransfusion Give 25% of your health to another party member (as long as your health is greater than 25%). 25% 4
Hardened Skin SkillFortitudeHardenedSkin Reduce the amount of damage taken from attacks by 10% .
★★
★★★
10%
20%
30%
Valiant SkillFortitudeValiant When this character's health is below 25% they deal 100% more damage. 25% 100%
Shared Healing SkillFortitudeSharedHealing When this character heals another character they also replenish 5% of their own max health. 5%
Working Long Hours SkillFortitudeWorkingLongHours This character will not pass out if their tiredness stat reaches 100% . 100%
Warm Blooded SkillFortitudeWarmBlooded Can resist the cold by 1 degree extra before taking damage.
★★
★★★
1
2
3
TIER 3
Rage Attack SkillFortitudeRageAttack A single rage fuelled attack which is guaranteed to land and deals 125% base damage. Also deals 25% base damage to this character.
★★
★★★
125%-25%
150%-20%
175%-15%
6
?
?
Final Counter Down SkillFortitudeFinalCounterDown If this character is about to take a hit which would put them on 0 health they perform a counter attack before becoming unconscious. 0 Resist Unconcious
Counterattack
Determined To Win SkillFortitudeDeterminedToWin This character can't be killed by the bleeding status effect. If it would reduce their health to 0 they lose the bleeding status effect and their health goes to 1 . 1 Resist Unconcious
Hardy SkillFortitudeHardy If this character would take a hit which would kill them it instead leaves them on 1 health (unless their health is already 1).
Patch Yourself Up SkillFortitudePatchYourselfUp This character heals 5% of their maximum health at the end of combat.
★★
★★★
5%
10%
15%
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