A jab to the target's windpipe, causing the winded status effect. Deals 100% base damage.
★ ★★ ★★★
100% 125% 150%
4 3 2
Dazed
Poison Punch
An attack with a concealed poison weapon. Deals 100% base damage and causes the poison status effect.
★ ★★ ★★★
100% 110% 120%
5 4 3
Poisoned Counterattack
Backpack Weight Training
Increase carrying capacity by 5lbs .
★ ★★ ★★★
5lbs 10lbs 15lbs
Pump Up
This character gains +5 strength. The boosted strength will wear off after the next turn.
★
+5
10
Inherent Strength
Gain 5% extra experience from using strength related exercise objects.
★ ★★ ★★★
5% 10% 15%
Blunt Force Specialisation
Increase the damage dealt by blunt weapons by 10% .
★ ★★ ★★★
10% 20% 30%
Imposing Physique
Has a 10% chance to cause the Fear status effect on opposing targets at the beginning of combat.
★
10%
Feared
TIER 2
Headbutt
An attack which targets the head. 100% chance to daze the target and deals 200% base damage.
★ ★★ ★★★
200% 210% 220%
6 5 4
Dazed
Set Bone
Can attempt to cure a broken limb. Has a 25% chance of success.
★ ★★ ★★★
25% 50% 75%
4 4 4
Cure Broken Limb
Kick
An attack which targets either arms or legs, dealing 200% base damage. Has a 50% chance of breaking the targeted limb.
★ ★★ ★★★
200%-50% 210%-55% 220%-60%
6 5 4
Broken Limb
Shoulder Barge
Charge at the target and smash into them with your shoulder, dealing 100% base damage. If there is a character in the back row behind them, they take 50% base damage, otherwise the target is pushed into the back row.
★ ★★ ★★★
100%-50% 110%-55% 120%-60%
6 5 4
TIER 3
Utility Specialist
Can equip 1 extra piece of equipment.
★ ★★
1 2
Exploding Heart Attack
An unarmed attack targetting the opponent's chest, dealing 200% base damage and inflicting the winded and fear status effects.
★ ★★ ★★★
200% 210% 220%
6 5 4
Winded Feared
Thunderous Uppercut
An attack in an upwards direction targeting the opponent's jaw. Causes 100% base damage and the Dazed and Impaired vision status effects.
★ ★★ ★★★
100% 110% 120%
6 5 4
Dazed Impaired Vision
Dexterity[]
Dexterity
Name
Icon
Description
Ranks
Rank Effect
Stamina Cost
Special Effect
TIER 1
Spray Gunshot
Can shoot a gun at random multiple targets until the clip is empty. Accuracy reduced by 30% .
★ ★★ ★★★
30% 20% 10%
4 4 4
Ranged Weapon Training
Increases ranged accuracy by 5% for all ranged attacks.
★ ★★ ★★★
5% 10% 15%
Fast Reflexes
Increase the chance of performing a counter attack by 10% .
★ ★★ ★★★
10% 20% 30%
Counter Attack
Blade Specialisation
Increase the damage dealt by bladed weapons by 10% .
★ ★★ ★★★
10% 20% 30%
Flick Sand Attack
Flicks sand into the eyes of the target, and follows up with a punch to the head dealing 100% base damage. Causes the impaired vision status effect.
★ ★★ ★★★
100% 110% 120%
4 3 2
Impaired Vision
Sleight Of Hand Attack
Performs an attack which deals 50% base damage, whilst simultaneously stealing an item from the target.
★ ★★ ★★★
50% 60% 70%
4 3 2
Steal Item
TIER 2
Aimed Gunshot
Can make a gunshot with 15% increased accuracy.
★ ★★ ★★★
15% 20% 25%
4 3 2
Knick Artery
A single attack dealing 100% base damage and guaranteed to cause bleeding. Must have a bladed weapon equipped. Can stack the bleeding status effect with this skill.
★ ★★ ★★★
100% 110% 120%
6 5 4
Bleeding
Retreat Attack
A single attack dealing 100% base damage. This character then switches position with the character on the back row behind them. Can only be performed when on the front row and if there is a character standing behind them.
★ ★★ ★★★
100% 110% 120%
4 ? ?
TIER 3
Backstab
Perform a single attack on a character in the back row of the opposing team. Causes 200% of the equipped weapons damage. Can only be used when this character is in the back row.
★ ★★ ★★★
200% 210% 220%
4 3 2
Disarm
An attack which deals a small amount of damage whilst simultaneously disarming the opponent.
★
4
Disarmed
CQC Training
Increases the base attack combo by 1 .
★ ★★ ★★★
1 2
Intelligence[]
Intelligence
Name
Icon
Description
Ranks
Rank Effect
Stamina Cost
Special Effect
TIER 1
Emergency Tourniquet
Can attempt to cure the bleeding status effect without requiring a bandage. 50% chance of working.
★
50%
4
-Bleeding
Focused
Increase accuracy of all melee attacks by 10% .
★ ★★ ★★★
10% 20% 30%
Medical Training
Increase first-aid kit effectiveness by 25% .
★ ★★ ★★★
25% 30% 35%
Tactician
Whilst conscious, all party members deal 5% more damage.
★ ★★ ★★★
5% 10% 15%
Putting On A Brave Face
Immune to injury mood modifiers.
★
Thick Skinned
Reduce the amount of time insult mood modifiers last for by 10% .
★ ★★ ★★★
10% 20% 30%
Distraction Tactics
The party has a 10% increased chance to escape from combat.
★ ★★ ★★★
10% 20% 30%
+ Escape Chance
Mental Fortifications
2.5% less chance of having a mental breakdown.
★ ★★ ★★★
2.5% 5% 7.5%
TIER 2
Emergency Healing
Can perform a heal action to heal 25% of the target character's max health, so long as their health is less than 25%.
★ ★★ ★★★
25% 30% 35%
4 3 2
Advanced CPR Training
Increases the chance of successfully reviving a character using CPR from 50% to 75% .
★
50% 75%
CPR
Knowledge Of Anatomy
Your advanced knowledge of anatomy provides an increase to melee damage by 10% .
★ ★★ ★★★
10% 20% 30%
Combat Analysis
XP gained from combat is increased by 50% .
★ ★★ ★★★
50% 100% 150%
Resourceful Healing
When using a first-aid kit there's a 10% chance it won't be used up.
★
10%
TIER 3
Calculated One-Two
A double blow where the first attack is designed to draw attention away from the impactful second attack. The first attack deals 100% base damage. The second attack deals 200% base damage and is guaranteed to land if the first attack was successful.
★ ★★ ★★★
100%-200% 105%-205% 110%-210%
4 ? ?
Surgeon
Can attempt to cure a character's physical ailment, with a 50% chance of success.
★ ★★ ★★★
50% 55% 60%
Cure Ailment
Experiment
Can attempt to increase the max level cap of a single stat on another character. Has a 25% chance of success. If successful, that character can no longer be experimented on.
★
25%
Increase Stat Max
Improvised Explosive
Craft and throw an improvised explosive on the spot.
★
10
Charisma[]
Charisma
Name
Icon
Description
Ranks
Rank Effect
Stamina Cost
Special Effect
TIER 1
Soothing Words
Attempt to cure a character of Fear. Has a 50% chance of success.
★
50%
4
Fear Recovery
Inspiring
Increase the mood (positive mood modifier timers are slowed) of characters in the same room as this character by 5% .
★ ★★ ★★★
5% 10% 15%
Bedside Manner
Characters healing in bed heal 10% faster whilst this character is in the shelter.
★ ★★ ★★★
10% 20% 30%
Motivator
25% increase to the crafting and fixing speeds whilst this character is in the shelter.
★ ★★ ★★★
25% 50% 75%
Welcoming
Will never insult new recruits when having a conversation with them.
★
Production Manager
Generate resources 10% faster when generating resources from a production building on the map.
★ ★★ ★★★
10% 20% 30%
Work Tiles Faster
Convincing Voice
Increase the chance of successfully attracting a recruit or trader by 5% , when requesting them through the radio.
★ ★★ ★★★
5% 10% 15%
TIER 2
Confuse Opponent
This character attempts to confuse an opponent. Has a 75% chance of working. If successful then that character becomes dazed .
★
75%
6
Dazed
Marching Songs
Increases the travel speed of the party by 5% , when travelling on foot.
★ ★★ ★★★
5% 10% 15%
Placebo Effect
Whilst this character is in combat and not unconscious, all damage dealt to other party members is reduced by 10% .
★ ★★ ★★★
10% 15% 20%
Mission Of Mercy
If travelling alone, or with other characters who have this skill, will not be attacked by other factions.
★
TIER 3
Silver Tongue
Can attempt to 'Talk your way out' of a faction encounter if you have a bad reputation with that faction group. 10% chance of working.
★
10%
Rallying
Provides a passive +1 strength and +1 fortitude boost to other party members.
★ ★★ ★★★
+1 +1 +2 +2 +3 +3
Perception[]
Perception
Name
Icon
Description
Ranks
Rank Effect
Stamina Cost
Special Effect
TIER 1
Assess Opponent
Reveals information about the target.
★
5
Always Prepared
On the first round of combat this character has a 30% increased chance to perform a counter attack.
★ ★★ ★★★
30% 60% 90%
Counter Attack
Unshakeable
50% smaller chance of gaining the Fear status effect.
★ ★★ ★★★
50% 60% 70%
Study Movements
After each round of combat this character gains a 2% increase to their melee accuracy (stacks up to five times).
★ ★★ ★★★
2% 4% 6%
Quick Study
Increase the speed at which this character reads books by 10% .
★ ★★ ★★★
10% 20% 30%
Expedited Healing
Using healing items costs 50% less stamina.
★
50%
Poison Resilience
Poison deals 10% less damage.
★ ★★ ★★★
10% 20% 30%
TIER 2
Taunt
Causes the target of the taunt to miss their next turn, but on their following turn they will target this character (or the character standing in front of them if they're in the back row), and have +1 strength.
★
4
Taunted
Autopsy
This character can perform an autopsy on a corpse (inside the shelter), providing them with 50 EXP in each of their six stats. Also provides a small amount of desperate meat.
★ ★★ ★★★
50 EXP 60 EXP 70 EXP
Eidetic Memory
Increase the experience gained from reading stat books by 5% .
★ ★★ ★★★
5% 10% 15%
Relishes A Challenge
If outnumbered in combat, this character gains +2 dexterity and deals 50% more damage.
★
+2 50%
Hunter
Gather resources 10% faster when hunting on a tile
★ ★★ ★★★
10% 20% 30%
TIER 3
Therapist
Can attempt to cure a character's mental trait with a 50% chance of success. Target needs to be resting in a bed.
★
50%
Cure Mental Ailment
Return To Sender
50% chance that this character will notice an incoming grenade and intercept it, then throw it back at the opponents.
★
50%
Automatic Repairing
Will automatically repair objects in the shelter which have reached 0% integrity (providing they are not currently performing another job).
★
Demoralise
Attempts to demoralise target opponent, giving them a -2 to their strength and dexterity. 75% chance of not working.
★
-2 75%
4
Locate Weakpoint
50% chance of locating a weak point on the target, causing them to take 25% more damage for the rest of combat.
★
50%-25%
4
Fortitude[]
Fortitude
Name
Icon
Description
Ranks
Rank Effect
Stamina Cost
Special Effect
TIER 1
Extract Poison
Attempt to cure a character who is poisoned. Has a 50% chance of success.
★
50%
4
Cure Poison
Pain Resistance Training
Reduce the effects of broken limbs by 25% .
★ ★★ ★★★
25% 50% 75%
Shake It Off
25% less likely to be dazed.
★ ★★ ★★★
25% 50% 75%
Resist Dazed
Iron Stomach
10% smaller chance of contracting food poisoning.
★ ★★ ★★★
10% 20% 30%
Strong Immune System
Reduce the chance of developing an infection by 10% .
★ ★★ ★★★
10% 20% 30%
Fast Healer
Heals 5% faster when healing in a bed.
★ ★★ ★★★
5% 10% 15%
Tireless Engineering
Reduce the rate at which Tiredness increases whilst repairing or crafting by 10% .
★ ★★ ★★★
10% 20% 30%
Home Turf Advantage
If fighting inside the shelter this character deals 10% more damage.
★ ★★ ★★★
10% 20% 30%
Unarmed Specialisation
Unarmed attacks deal 20% more damage.
★ ★★ ★★★
20% 30% 40%
TIER 2
Blood Transfusion
Give 25% of your health to another party member (as long as your health is greater than 25%).
★
25%
4
Hardened Skin
Reduce the amount of damage taken from attacks by 10% .
★ ★★ ★★★
10% 20% 30%
Valiant
When this character's health is below 25% they deal 100% more damage.
★
25% 100%
Shared Healing
When this character heals another character they also replenish 5% of their own max health.
★
5%
Working Long Hours
This character will not pass out if their tiredness stat reaches 100% .
★
100%
Warm Blooded
Can resist the cold by 1 degree extra before taking damage.
★ ★★ ★★★
1 2 3
TIER 3
Rage Attack
A single rage fuelled attack which is guaranteed to land and deals 125% base damage. Also deals 25% base damage to this character.
★ ★★ ★★★
125%-25% 150%-20% 175%-15%
6 ? ?
Final Counter Down
If this character is about to take a hit which would put them on 0 health they perform a counter attack before becoming unconscious.
★
0
Resist Unconcious Counterattack
Determined To Win
This character can't be killed by the bleeding status effect. If it would reduce their health to 0 they lose the bleeding status effect and their health goes to 1 .
★
1
Resist Unconcious
Hardy
If this character would take a hit which would kill them it instead leaves them on 1 health (unless their health is already 1).
★
Patch Yourself Up
This character heals 5% of their maximum health at the end of combat.