Weapons can be equipped to your expedition party, or in the event of a breach for use in combat.
Melee Weapons[]
Melee weapons are the most commonplace and easy to use weapons, however they can only be used to attack enemies in front of the party. Any enemy behind an attacker cannot be hit with basic melee attacks, though skills like "Backstab" can hit them. All melee weapons rely on the strength stat to decide which a character can equip, and how much additional damage it can inflict.
Certain Skills can increase a character's ability to fight with melee weapons most notably the CQC skill within the Dexterity skill tree which allows a second attack. Note that when a skill refers to the "base damage" of a weapon, they are referring to the damage caused by a weapon without any additional damage modifiers, such as the strength damage bonus.
Name | Icon | Type | Strength Required | Stamina Cost | Damage | Accuracy Bonus | Special Effect |
---|---|---|---|---|---|---|---|
Knuckle Duster | Unarmed | 1 | 3 | 15-20 | +0% | 20% Chance to cause bleeding, 20% chance to cause winded (torso only) | |
Spiked Knuckle Duster | Unarmed | 2 | 3 | 20-30 | +10% | 50% Chance to cause bleeding, 20% chance to cause winded (torso only) | |
Knife | Bladed | 4 | 3 | 25-35 | +0% | 50% Chance to cause bleeding. | |
Electrified Knife | Bladed | 5 | 3 | 35-45 | +0% | 50% Chance to cause bleeding. | |
Nailed Wood | 5 | 4 | 25-35 | -10% | 20% chance to cause bleeding + 10% chance to cause winded (torso only) | ||
Baseball Bat | Blunt | 6 | 4 | 25-35 | +20% | 20% chance to cause bleeding + 10% chance to cause winded (torso only) | |
Pitch-forked Pipe | Blunt | 8 | 4 | 30-40 | +10% | 50% chance to cause bleeding. | |
Bladed Baseball Bat | 9 | 4 | 35-45 | +20% | 50% chance to cause bleeding + 10% chance to cause winded (torso only) | ||
Crowbar | Blunt | 10 | 4 | 40-50 | +0% | 20% chance to cause bleeding + 10% chance to cause winded (torso only) | |
Rock Club | Blunt | 11 | 4 | 40-50 | +0% | 20% chance to cause bleeding + 10% chance to cause winded (torso only) | |
Hatchet | Bladed | 12 | 4 | 45-55 | +10% | 50% chance to cause bleeding. | |
Extended Hatchet | Bladed | 13 | 4 | 55-65 | +10% | 50% chance to cause bleeding. | |
Rebar | Blunt | 14 | 4 | 50-60 | +0% | 20% chance to cause bleeding + 10% chance to cause winded (torso only) | |
Cemented Rebar | Blunt | 16 | 5 | 75-85 | -10% | 20% chance to cause bleeding + 20% chance to cause winded (torso only) | |
Toxic Morningstar | ? | 16 | 4 | 75-85 | +10% | 80% chance to cause bleeding + 20% chance to cause winded (torso only) +50% chance to poison. Reward from allying with CTK mob. | |
Sledgehammer | Blunt | 18 | 5 | 80-90 | -10% | 20% chance to cause bleeding + 20% chance to cause winded (torso only) | |
Mega-hammer | Blunt | 19 | 5 | 110-120 | -20% | 20% chance to cause bleeding + 20% chance to cause winded (torso only) |
Ranged Weapons[]
Ranged weapons each require Ammo to use, and rely upon the Dexterity skill to decide which can be equipped, each ranged weapon can also be used to physically hit a foe with. Note that you must have ammo stored in your inventory in order to fire the weapon and for any reloads - starting a battle with NO ammo in your inventory means starting the battle with an empty clip.
Name | Icon | Ammo Type | Dexterity Required | Stamina Cost (Ranged) | Ranged Damage | Ranged Accuracy | Stamina Cost (Melee) | Melee Damage | Melee Accuracy | Special Effect |
---|---|---|---|---|---|---|---|---|---|---|
Crossbow | Crossbow Bolt (clip size 1) | 4 | 2 | 20-30 | 75% | 4 | 15-20 | +0% | 20% (Melee) 80% (Ranged) Chance to cause bleeding. | |
Pistol | Pistol Ammo (clip size 12) | 6 | 2 | 10-15 | 70% | 4 | 15-20 | +0% | 20% (Melee) 80% (Ranged) Chance to cause bleeding. | |
Shotgun | Shotgun Ammo (clip size 6) | 10 | 2 | 15-30 | 75% | 4 | 15-20 | +0% | 20% (Melee) 80% (Ranged) Chance to cause bleeding. | |
Rifle | RIfle Ammo (clip size 3) | 14 | 2 | 40-50 | 80% | 4 | 20-25 | +0% | 20% (Melee) 80% (Ranged) Chance to cause bleeding. | |
APR-16 | Antimatter Cell (clip size 3) | 16 | 2 | 100-130 | 85% | 4 | 20-25 | +0% | 20% (Melee) 80% (Ranged) Chance to cause bleeding. Reward from allying with New Order. |
Thrown Weapons[]
EMP Grenade Flashbang Grenade
Pipe Bomb