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Weapons can be equipped to your expedition party, or in the event of a breach for use in combat.

Melee Weapons

Melee weapons are the most commonplace and easy to use weapons, however they can only be used to attack characters in the front row, All melee weapons rely on the strength stat to decide which a character can equip, and how much additional damage it may do.

Certain Skills can increase a character's ability to fight with melee weapons most notably the CQC skill within the Dexterity skill tree which allows additional attacks up to 3 in a single move.

Name Icon Type Strength Required Stamina Cost Damage Accuracy Bonus Special Effect
Knuckle Duster
Knuckle Duster
Unarmed 1 3 15-20 +0% 20% Chance to cause bleeding, 20% chance to cause winded (torso only)
Spiked Knuckle Duster
Spiked Nuckle Duster
Unarmed 2 3 20-30 +10% 50% Chance to cause bleeding, 20% chance to cause winded (torso only)
Knife
Knife
Bladed 4 3 25-35 +0% 50% Chance to cause bleeding.
Electrified Knife
Electrified Knife
Bladed 5 3 35-45 +0% 50% Chance to cause bleeding.
Nailed Wood
NailedWood 300.png
5 4 25-35 -10% 20% chance to cause bleeding + 10% chance to cause winded (torso only)
Baseball Bat
Baseballbat
Blunt 6 4 25-35 +20% 20% chance to cause bleeding + 10% chance to cause winded (torso only)
Pitch-forked Pipe
PitchForkedPipe
Blunt 8 4 30-40 +10% 50% chance to cause bleeding.
Bladed Baseball Bat
Bladed Baseballbat
9 4 35-45 +20% 50% chance to cause bleeding + 10% chance to cause winded (torso only)
Crowbar
Crowbar
Blunt 10 4 40-50 +0% 20% chance to cause bleeding + 10% chance to cause winded (torso only)
Rock Club
Rocked Club
Blunt 11 4 40-50 +0% 20% chance to cause bleeding + 10% chance to cause winded (torso only)
Hatchet
Hatchet
Bladed 12 4 45-55 +10% 50% chance to cause bleeding.
Extended Hatchet
Extended Hatchet
Bladed 13 4 55-65 +10% 50% chance to cause bleeding.
Rebar
Rebar
Blunt 14 4 50-60 +0% 20% chance to cause bleeding + 10% chance to cause winded (torso only)
Cemented Rebar
Cemented Rebar
Blunt 16 5 75-85 -10% 20% chance to cause bleeding + 20% chance to cause winded (torso only)
Sledgehammer
Sledgehammer
Blunt 18 5 80-90 -10% 20% chance to cause bleeding + 20% chance to cause winded (torso only)
Mega-hammer
Mega Hammer
Blunt 19 5 110-120 -20% 20% chance to cause bleeding + 20% chance to cause winded (torso only)

Ranged Weapons

Ranged weapons each require Ammo to use, and rely upon the Dexterity skill to decide which can be equipped, each ranged weapon can also be used to physically hit a foe with.

Name Icon Ammo Type Dexterity Required Stamina Cost (Ranged) Ranged Damage Ranged Accuracy Stamina Cost (Melee) Melee Damage Melee Accuracy Special Effect
Crossbow
Crossbow
Crossbow Bolt 4 1 20-30 75% 4 15-20 +0% 20% (Melee) 80% (Ranged) Chance to cause bleeding.
Pistol
Pistol
Pistol Ammo 6 1 10-15 70% 4 15-20 +0% 20% (Melee) 80% (Ranged) Chance to cause bleeding.
Shotgun
Shotgun
Shotgun Ammo 10 1 15-30 75% 4 15-20 +0% 20% (Melee) 80% (Ranged) Chance to cause bleeding.
Rifle
Rifle
RIfle Ammo 14 1 40-50 80% 4 20-25 +0% 20% (Melee) 80% (Ranged) Chance to cause bleeding.

Thrown Weapons

Special Weapons

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